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1.4.0: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
Created page with "'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. This update came after 1.3.0 and before 1.5.0. == Changes == Changed Nailgun{{sic}} spread Changed the nail projectile gravity back to what it used to be, as per request. tf_model_muzzleflash no longer needs to be executed by the server owner Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will..."
 
VivaRomania (talk | contribs)
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'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks.
{{Patch
 
|prev = 1.3.0
This update came after [[1.3.0]] and before [[1.5.0]].
|next = 1.5.0
|date = January 4, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20150228033639/http://facepunch.com/showthread.php?t=1438572&page=17 archived TF2 Classic thread] ''(post #678)''
|new-weps =
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix =
}}


== Changes ==
== Changes ==
Changed [[Nailgun]]{{sic}} spread
* Changed [[Nailgun]]{{sic}} spread
 
* Changed the nail projectile gravity back to what it used to be, as per request.
Changed the nail projectile gravity back to what it used to be, as per request.
* {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner
 
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.
tf_model_muzzleflash no longer needs to be executed by the server owner
 
Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet.
 
[[Category:Patch Notes]]
[[Category:Updates]]