1.4.0: Difference between revisions
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VivaRomania (talk | contribs) Created page with "'''1.4.0''' was an update for Team Fortress 2 Classic. It was released on January 4, 2015. It featured some minor tweaks. This update came after 1.3.0 and before 1.5.0. == Changes == Changed Nailgun{{sic}} spread Changed the nail projectile gravity back to what it used to be, as per request. tf_model_muzzleflash no longer needs to be executed by the server owner Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will..." |
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{{Patch | |||
|prev = 1.3.0 | |||
|next = 1.5.0 | |||
|date = January 4, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150228033639/http://facepunch.com/showthread.php?t=1438572&page=17 archived TF2 Classic thread] ''(post #678)'' | |||
|new-weps = | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = | |||
}} | |||
== Changes == | == Changes == | ||
Changed [[Nailgun]]{{sic}} spread | * Changed [[Nailgun]]{{sic}} spread | ||
* Changed the nail projectile gravity back to what it used to be, as per request. | |||
Changed the nail projectile gravity back to what it used to be, as per request. | * {{code|tf_model_muzzleflash}} no longer needs to be executed by the server owner | ||
* Added a "{{code|MuzzleFlashModelScale}}" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | |||
tf_model_muzzleflash no longer needs to be executed by the server owner | |||
Added a "MuzzleFlashModelScale" keyvalue (defaults to 1.0). If set in a weapon file, it will set the muzzle flash model scale. Right now, however, it's not used in any of the weapon files yet. | |||