2.1.1: Difference between revisions
Jump to navigation
Jump to search
Ratboy Slim (talk | contribs) Added categories |
VivaRomania (talk | contribs) mNo edit summary |
||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Patch | |||
|prev = 2.1.0 | |||
|next = 2.1.2 | |||
|date = May 28, 2023 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=5954 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon changes === | === Weapon changes === | ||
Updated the [[Brick]]: | * Updated the [[Brick]]: | ||
*Reduced delay between clicking and throwing by 40% | ** Reduced delay between clicking and throwing by 40% | ||
*Projectile model now spawns immediately after being thrown | ** Projectile model now spawns immediately after being thrown | ||
Updated the [[Anti-Aircraft Cannon]]: | * Updated the [[Anti-Aircraft Cannon]]: | ||
*Reduced blast radius from 110HU to 90HU wide | ** Reduced blast radius from 110HU to 90HU wide | ||
*Reduced damage from 60 to 55 | ** Reduced damage from 60 to 55 | ||
*Overhauled sounds (Omniary) | ** Overhauled sounds (Omniary) | ||
Updated [[Chekhov's Punch]]: | * Updated [[Chekhov's Punch]]: | ||
*Overhauled sounds (Stachekip) | ** Overhauled sounds (Stachekip) | ||
Updated the [[Überspritze]]: | * Updated the [[Überspritze]]: | ||
*Removed -20% fire rate penalty | ** Removed -20% fire rate penalty | ||
=== Map changes === | === Map changes === | ||
Updated [[arena_floodgate]] (savva): | * Updated [[arena_floodgate]] (savva): | ||
*Minor artpass improvements | ** Minor artpass improvements | ||
*Fixed certain lighting issues | ** Fixed certain lighting issues | ||
*Slight clipping adjustments | ** Slight clipping adjustments | ||
Updated [[ctf_2fort]] (Sniffy194): | * Updated [[ctf_2fort]] (Sniffy194): | ||
*Added missing cubemaps | ** Added missing cubemaps | ||
*Reduced scale of ambient occlusion | ** Reduced scale of ambient occlusion | ||
*Blockbulleted many surfaces for more consistent splash from explosions | ** Blockbulleted many surfaces for more consistent splash from explosions | ||
*Fixed crate that could hide [[Stickybomb Launcher|stickybombs]] | ** Fixed crate that could hide [[Stickybomb Launcher|stickybombs]] | ||
*Improved lighting fidelity in a few areas | ** Improved lighting fidelity in a few areas | ||
Updated [[pl_upward]] (Sniffy194): | * Updated [[pl_upward]] (Sniffy194): | ||
*Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point | ** Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point | ||
=== General changes === | === General changes === | ||
Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho) | * Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho) | ||
* [[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | |||
[[Critical hits|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * Fixed {{code|add_onhit_addcond_self_weapon}} and {{code|mod_never_draw_tracer_effect}} attributes | ||
* Fixed explosive_bullets attribute not respecting {{code|mult_explosion_radius}} value | |||
Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes | * Added {{code|add_custom_viewpunch_onhit}} attribute | ||
* The item schema is now automatically reloaded upon disconnecting from a server | |||
Fixed explosive_bullets attribute not respecting mult_explosion_radius value | * Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]] | ||
* Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy | |||
Added add_custom_viewpunch_onhit attribute | * Fixed custom global sound scripts not being read by the client when downloaded from a server | ||
* Fixed a crash regarding flipped viewmodels | |||
The item schema is now automatically reloaded upon disconnecting from a server | * Updated medals | ||
Fixed global [[Disguise Kit|disguise]] class portraits on the HUD displaying blue team’s ones instead when [[Invis Watch|cloaked]] | |||
Fixed missing particle when landing from a [[Jump Pads|jump pad]] as a global [[Disguise Kit|disguise]] spy | |||
Fixed custom global sound scripts not being read by the client when downloaded from a server | |||
Fixed a crash regarding flipped viewmodels | |||
Updated medals | |||
Latest revision as of 00:30, 3 February 2025
| List of patches | ← 2.1.0 | 2.1.1 | 2.1.2 → |
|---|
2.1.1 was a minor update for Team Fortress 2 Classic. It was released on May 28, 2023. The patch notes were initially released on the official blog. It featured some map changes, weapon changes, general changes, and bug fixes.
Changes
Weapon changes
- Updated the Brick:
- Reduced delay between clicking and throwing by 40%
- Projectile model now spawns immediately after being thrown
- Updated the Anti-Aircraft Cannon:
- Reduced blast radius from 110HU to 90HU wide
- Reduced damage from 60 to 55
- Overhauled sounds (Omniary)
- Updated Chekhov's Punch:
- Overhauled sounds (Stachekip)
- Updated the Überspritze:
- Removed -20% fire rate penalty
Map changes
- Updated arena_floodgate (savva):
- Minor artpass improvements
- Fixed certain lighting issues
- Slight clipping adjustments
- Updated ctf_2fort (Sniffy194):
- Added missing cubemaps
- Reduced scale of ambient occlusion
- Blockbulleted many surfaces for more consistent splash from explosions
- Fixed crate that could hide stickybombs
- Improved lighting fidelity in a few areas
- Updated pl_upward (Sniffy194):
- Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point
General changes
- Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
- Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
- Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes
- Fixed explosive_bullets attribute not respecting mult_explosion_radius value
- Added add_custom_viewpunch_onhit attribute
- The item schema is now automatically reloaded upon disconnecting from a server
- Fixed global disguise class portraits on the HUD displaying blue team’s ones instead when cloaked
- Fixed missing particle when landing from a jump pad as a global disguise spy
- Fixed custom global sound scripts not being read by the client when downloaded from a server
- Fixed a crash regarding flipped viewmodels
- Updated medals