2.1.2: Difference between revisions
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== Changes == | == Changes == | ||
=== Important | === Important changes === | ||
'''<u>We have removed support for DirectX 8.0</u>. <u>This effectively breaks support for SDK2013's map compiler tools (vbsp, vvis, vrad)</u>. Please consult our [[Setting up Hammer|wiki guide]] on how to update your toolset.''' | '''<u>We have removed support for DirectX 8.0</u>. <u>This effectively breaks support for SDK2013's map compiler tools (vbsp, vvis, vrad)</u>. Please consult our [[Setting up Hammer|wiki guide]] on how to update your toolset.''' | ||
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'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.''' | '''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.''' | ||
=== Weapon | === Weapon changes === | ||
* Updated the [[Brick]]: | * Updated the [[Brick]]: | ||
** Increased base damage to 65 (from 50) | ** Increased base damage to 65 (from 50) | ||
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** Fixed missing phongwarp texture | ** Fixed missing phongwarp texture | ||
=== Gameplay | === Gameplay changes === | ||
* Updated the [[Spy]]: | * Updated the [[Spy]]: | ||
** The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]] | ** The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]] | ||
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* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/239 #239] - Fixed [[Huntsman]] fire arrows not applying [[Fire|afterburn]] on taunt kill | * [https://github.com/tf2classic/tf2classic-issue-tracker/issues/239 #239] - Fixed [[Huntsman]] fire arrows not applying [[Fire|afterburn]] on taunt kill | ||
=== Map | === Map changes === | ||
* Updated [[pl_jinn]] (abp, 14bit): | * Updated [[pl_jinn]] (abp, 14bit): | ||
** Adjusted scaffolding at A to allow for jump pad shortcuts | ** Adjusted scaffolding at A to allow for jump pad shortcuts | ||
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* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/227 #227] - Fixed arena maps not playing arena class selection music | * [https://github.com/tf2classic/tf2classic-issue-tracker/issues/227 #227] - Fixed arena maps not playing arena class selection music | ||
=== Shader | === Shader changes === | ||
* The default shaders have been overridden with the equivalents from Mapbase. Custom materials should prefix SDK_ to their shaders, such as replacing LightmappedGeneric with SDK_LightmappedGeneric. This can be automated using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool]. | * The default shaders have been overridden with the equivalents from Mapbase. Custom materials should prefix SDK_ to their shaders, such as replacing LightmappedGeneric with SDK_LightmappedGeneric. This can be automated using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool]. | ||
* Radial fog is now globally enabled. This should make fog rendering look much nicer, and behave consistently instead of moving with your view angle | * Radial fog is now globally enabled. This should make fog rendering look much nicer, and behave consistently instead of moving with your view angle | ||
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* {{code|$treesway}} should now be functional on {{code|SDK_VertexLitGeneric}} materials | * {{code|$treesway}} should now be functional on {{code|SDK_VertexLitGeneric}} materials | ||
=== Miscellaneous | === Miscellaneous changes === | ||
* Added a Spywalk indicator on the [[Disguise Kit|Disguise]] HUD (enabled via {{code|tf2c_spywalk_hud}}, enabled by default) | * Added a Spywalk indicator on the [[Disguise Kit|Disguise]] HUD (enabled via {{code|tf2c_spywalk_hud}}, enabled by default) | ||
* Added a slider to the video options for controlling the intensity of bloom, with 0 completely disabling it (Azzy) | * Added a slider to the video options for controlling the intensity of bloom, with 0 completely disabling it (Azzy) | ||