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2.1.2: Difference between revisions

From TF2 Classified Wiki
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== Changes ==
== Changes ==
=== Important Changes ​===
=== Important changes ​===
'''<u>We have removed support for DirectX 8.0</u>. <u>This effectively breaks support for SDK2013's map compiler tools (vbsp, vvis, vrad)</u>. Please consult our [[Setting up Hammer|wiki guide]] on how to update your toolset.'''
'''<u>We have removed support for DirectX 8.0</u>. <u>This effectively breaks support for SDK2013's map compiler tools (vbsp, vvis, vrad)</u>. Please consult our [[Setting up Hammer|wiki guide]] on how to update your toolset.'''


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'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.'''
'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.'''


=== Weapon Changes ===
=== Weapon changes ===
* Updated the [[Brick]]:
* Updated the [[Brick]]:
** Increased base damage to 65 (from 50)
** Increased base damage to 65 (from 50)
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** Fixed missing phongwarp texture
** Fixed missing phongwarp texture


=== Gameplay Changes ===
=== Gameplay changes ===
* Updated the [[Spy]]:
* Updated the [[Spy]]:
** The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]
** The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]
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* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/239 #239] - Fixed [[Huntsman]] fire arrows not applying [[Fire|afterburn]] on taunt kill
* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/239 #239] - Fixed [[Huntsman]] fire arrows not applying [[Fire|afterburn]] on taunt kill


=== Map Changes ===
=== Map changes ===
* Updated [[pl_jinn]] (abp, 14bit):
* Updated [[pl_jinn]] (abp, 14bit):
** Adjusted scaffolding at A to allow for jump pad shortcuts
** Adjusted scaffolding at A to allow for jump pad shortcuts
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* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/227 #227] - Fixed arena maps not playing arena class selection music
* [https://github.com/tf2classic/tf2classic-issue-tracker/issues/227 #227] - Fixed arena maps not playing arena class selection music


=== Shader Changes ===
=== Shader changes ===
* The default shaders have been overridden with the equivalents from Mapbase. Custom materials should prefix SDK_ to their shaders, such as replacing LightmappedGeneric with SDK_LightmappedGeneric. This can be automated using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].
* The default shaders have been overridden with the equivalents from Mapbase. Custom materials should prefix SDK_ to their shaders, such as replacing LightmappedGeneric with SDK_LightmappedGeneric. This can be automated using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].
* Radial fog is now globally enabled. This should make fog rendering look much nicer, and behave consistently instead of moving with your view angle
* Radial fog is now globally enabled. This should make fog rendering look much nicer, and behave consistently instead of moving with your view angle
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* {{code|$treesway}} should now be functional on {{code|SDK_VertexLitGeneric}} materials
* {{code|$treesway}} should now be functional on {{code|SDK_VertexLitGeneric}} materials


=== Miscellaneous Changes ===
=== Miscellaneous changes ===
* Added a Spywalk indicator on the [[Disguise Kit|Disguise]] HUD (enabled via {{code|tf2c_spywalk_hud}}, enabled by default)
* Added a Spywalk indicator on the [[Disguise Kit|Disguise]] HUD (enabled via {{code|tf2c_spywalk_hud}}, enabled by default)
* Added a slider to the video options for controlling the intensity of bloom, with 0 completely disabling it (Azzy)
* Added a slider to the video options for controlling the intensity of bloom, with 0 completely disabling it (Azzy)