2.1.5: Difference between revisions
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{{Patch | |||
|prev = 2.1.4 | |||
|next = 2.2.0 | |||
|date = June 5, 2024 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=7006 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
2.1. | == Changes == | ||
=== Weapon changes === | |||
* Updated the [[Flamethrower]]: | |||
** Fixed [[airblast]] sound sometimes not emitting properly | |||
* Updated the [[Flare Gun]]: | |||
** Increased deploy speed by 15% | |||
** Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map | |||
* Updated the [[Anti-Aircraft Cannon]]: | |||
** Increased base damage back to 60 (from 58) | |||
** Increased damage against [[buildings]] to 70 (from 58) | |||
** Fixed bullets colliding with certain projectiles | |||
* Updated the [[Stickybomb Launcher]]: | |||
** Updated stickybomb break sound | |||
* Updated the [[Mine Layer]]: | |||
** Reduced clip size and max active mines to 4 (from 6) | |||
** Updated proximity mine break sound | |||
* Updated [[Jump Pads]]: | |||
** Increased jump height impulse to 770 (from 750) | |||
** This addresses some inconsistencies introduced in 2.1.4 | |||
** If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player | |||
* Updated the [[Überspritze]]: | |||
** Alt-fire no longer initiates a taunt-kill | |||
* Updated the [[Sniper Rifle]]: | |||
** Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data. | |||
** This fixes unreliable positions when the laser dot's owner is outside of PVS | |||
* Updated the [[Umbrella]]: | |||
** Alt-fire is now properly lag compensated | |||
=== Map changes === | |||
* Updated [[ctf_2fort]]: | |||
** Fixed broken color correction in both teams' intelligence room | |||
* Updated [[vip_badwater]]: | |||
** Construction work opens up a small shortcut | |||
** Various lighting adjustments around the map | |||
* Updated [[koth_frigid]]: | |||
** Fixed some inconsistent textures on the walls on Mid | |||
* Updated [[pl_upward]]: | |||
** Reverted some detailing changes to the second point made in the last update | |||
** Reverted reflectivity settings back to their values from [[2.1.3]] | |||
** Improved lighting around the bridge's supports near the 3rd point | |||
* Updated [[koth_harvest]]: | |||
** Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below: | |||
** Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over | |||
** Added windows near both spawn exits | |||
** Doubled the opening/closing speed of spawn doors | |||
** Added an extra stairway on the left side of each spawn | |||
** Added back the broken roof from [[Team Fortress 2|vanilla TF2]] | |||
** Made the roof that sticks out the sides of the main building non-solid | |||
** Drastically improved lighting quality | |||
** Added a light to the control point, similar to [[Powerhouse]] | |||
** Improved clipping | |||
* Updated navigation meshes for the following maps: (Suo) | |||
** [[cp_amaranth]] | |||
** [[pl_jinn]] | |||
** [[td_caper]] | |||
** [[vip_badwater]] | |||
** [[vip_harbor]] | |||
** [[vip_trainyard]] | |||
== | === Mapping changes === | ||
* Implemented {{code|tf2c_trigger_playermovement_fix}}: | |||
** If enabled, respawning will reset any movement restrictions set by {{code|trigger_playermovement}} on the previous life | |||
* Added missing {{code|SetTargetEntity}} input for {{code|point_proximity_sensor}} (14bit) | |||
* Added the ability for {{code|point_event_proxy}} to use !caller (14bit) | |||
* Fixed {{code|func_nogrenades}}, now also works for rocket based projectiles | |||
* Fixed {{code|tf_point_weapon_mimic}} radius override not applying to rocket based projectiles | |||
=== Miscellaneous changes === | |||
* Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | |||
* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | |||
* Implemented rebuild command for [[Engineer]] | |||
* Implemented {{code|tf2c_allow_tpose}} for server owners | |||
=== | * Implemented netprops to allow server owners to override player team skin ( {{code|m_bForcedSkin}}, {{code|m_nForcedSkin}} ) | ||
* Implemented netprop to allow server owners to force reset a custom player model's animation state ( {{code|m_bCustomModelResetAnimState}} ) | |||
* Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | |||
* Implemented {{code|used_by_teams}} keyvalue on item schema | |||
* Implemented {{code|tf2c_jumppad_speed_hwg_mult}} and {{code|tf2c_jumppad_height_hwg_mult}} | |||
* Fixed a small error on [[Engineer]]'s model ( SamDum ) | |||
* Fixed cubemaps on some older water materials | |||
* Fixed tooltips having invisible borders | |||
* Fixed a potential VGUI crash when loading onto a Control Point map | |||
* Fixed a potential VGUI crash regarding [[4team]] scoreboard | |||
* Fixed a crash with bots on [[Payload Race]] [[maps]] | |||
* Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon | |||
* Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers | |||
** Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type | |||
* Fixed multiple crashes regarding Closed Captions | |||
* Fixed changing [[VIP]]s respawning teammates in Sudden Death | |||
* Setting {{code|tf2c_dev_mark}} to 0 now completely disables the player's medal regardless of rank | |||
* Removed query caching as it went completely unused, improving server performance | |||
* Added some item attributes | |||
* Updated Launcher version to 1.7 | |||
* Updated English Closed Captions ( Thanks SilentFox3! ) | |||
* Updated medals | |||
* Updated localization files: | |||
** Updated Brazilian translation ( Thanks LuizFilipeRN ) | |||
** Updated French translation ( Thanks Surnist ) | |||
** Added Finnish translation ( Thanks Misterz, Rarru ) | |||
* | |||
Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]] | |||
Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | |||
Implemented rebuild command for [[Engineer]] | |||
Implemented tf2c_allow_tpose for server owners | |||
Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin ) | |||
Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState ) | |||
Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | |||
Implemented used_by_teams keyvalue on item schema | |||
Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult | |||
Fixed a small error on [[Engineer]]'s model ( SamDum ) | |||
Fixed cubemaps on some older water materials | |||
Fixed tooltips having invisible borders | |||
Fixed a potential VGUI crash when loading onto a Control Point map | |||
Fixed a potential VGUI crash regarding [[4team]] scoreboard | |||
Fixed a crash with bots on [[Payload Race]] [[maps]] | |||
Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon | |||
Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers | |||
*Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type | |||
Fixed multiple crashes regarding Closed Captions | |||
Fixed changing [[VIP]]s respawning teammates in Sudden Death | |||
Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank | |||
Removed query caching as it went completely unused, improving server performance | |||
Added some item attributes | |||
Updated Launcher version to 1.7 | |||
Updated English Closed Captions ( Thanks SilentFox3! ) | |||
Updated medals | |||
Updated localization files: | |||
*Updated Brazilian translation ( Thanks LuizFilipeRN ) | |||
*Updated French translation ( Thanks Surnist ) | |||
*Added Finnish translation ( Thanks Misterz, Rarru ) | |||