Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

2.1.5: Difference between revisions

From TF2 Classified Wiki
H0rr0rH0g (talk | contribs)
Created new update page
 
VivaRomania (talk | contribs)
mNo edit summary
Tag: Manual revert
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Patch
|prev = 2.1.4
|next = 2.2.0
|date = June 5, 2024
|major =
|update =
|blogpost = [https://tf2classic.com/?id=7006 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7006 official blog.]
== Changes ==
=== Weapon changes ===
* Updated the [[Flamethrower]]:
** Fixed [[airblast]] sound sometimes not emitting properly
* Updated the [[Flare Gun]]:
** Increased deploy speed by 15%
** Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
* Updated the [[Anti-Aircraft Cannon]]:
** Increased base damage back to 60 (from 58)
** Increased damage against [[buildings]] to 70 (from 58)
** Fixed bullets colliding with certain projectiles
* Updated the [[Stickybomb Launcher]]:
** Updated stickybomb break sound
* Updated the [[Mine Layer]]:
** Reduced clip size and max active mines to 4 (from 6)
** Updated proximity mine break sound
* Updated [[Jump Pads]]:
** Increased jump height impulse to 770 (from 750)
** This addresses some inconsistencies introduced in 2.1.4
** If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player
* Updated the [[Überspritze]]:
** Alt-fire no longer initiates a taunt-kill
* Updated the [[Sniper Rifle]]:
** Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
** This fixes unreliable positions when the laser dot's owner is outside of PVS
* Updated the [[Umbrella]]:
** Alt-fire is now properly lag compensated


This update came out after 2.1.4. It is the most recent update to the game.
=== Map changes ===
* Updated [[ctf_2fort]]:
** Fixed broken color correction in both teams' intelligence room
* Updated [[vip_badwater]]:
** Construction work opens up a small shortcut
** Various lighting adjustments around the map
* Updated [[koth_frigid]]:
** Fixed some inconsistent textures on the walls on Mid
* Updated [[pl_upward]]:
** Reverted some detailing changes to the second point made in the last update
** Reverted reflectivity settings back to their values from [[2.1.3]]
** Improved lighting around the bridge's supports near the 3rd point
* Updated [[koth_harvest]]:
** Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below:
** Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over
** Added windows near both spawn exits
** Doubled the opening/closing speed of spawn doors
** Added an extra stairway on the left side of each spawn
** Added back the broken roof from [[Team Fortress 2|vanilla TF2]]
** Made the roof that sticks out the sides of the main building non-solid
** Drastically improved lighting quality
** Added a light to the control point, similar to [[Powerhouse]]
** Improved clipping
* Updated navigation meshes for the following maps: (Suo)
** [[cp_amaranth]]
** [[pl_jinn]]
** [[td_caper]]
** [[vip_badwater]]
** [[vip_harbor]]
** [[vip_trainyard]]


==Changes==
=== Mapping changes​ ===
* Implemented {{code|tf2c_trigger_playermovement_fix}}:
** If enabled, respawning will reset any movement restrictions set by {{code|trigger_playermovement}} on the previous life
* Added missing {{code|SetTargetEntity}} input for {{code|point_proximity_sensor}} (14bit)
* Added the ability for {{code|point_event_proxy}} to use !caller (14bit)
* Fixed {{code|func_nogrenades}}, now also works for rocket based projectiles
* Fixed {{code|tf_point_weapon_mimic}} radius override not applying to rocket based projectiles


Before we go on...​
=== Miscellaneous changes​ ===
Our very own Benjamoose, known as the voice actor for the Civilian, is currently separated from his family due to major immigration changes in the U.K. that have introduced a financial requirement, and left him stranded in another country. If you're in a positition to help out, you can find more information and donate here: https://www.gofundme.com/f/uk-visa-financial-requirement-increase
* Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]]
 
* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! )
The 2.1.5 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
* Implemented rebuild command for [[Engineer]]
 
* Implemented {{code|tf2c_allow_tpose}} for server owners
=== Weapon Changes ===
* Implemented netprops to allow server owners to override player team skin ( {{code|m_bForcedSkin}}, {{code|m_nForcedSkin}} )
 
* Implemented netprop to allow server owners to force reset a custom player model's animation state ( {{code|m_bCustomModelResetAnimState}} )
Updated the [[Flamethrower]]:
* Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot
*Fixed [[airblast]] sound sometimes not emitting properly
* Implemented {{code|used_by_teams}} keyvalue on item schema
Updated the [[Flare Gun]]:
* Implemented {{code|tf2c_jumppad_speed_hwg_mult}} and {{code|tf2c_jumppad_height_hwg_mult}}
*Increased deploy speed by 15%
* Fixed a small error on [[Engineer]]'s model ( SamDum )
*Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
* Fixed cubemaps on some older water materials
Updated the [[Anti-Aircraft Cannon]]:
* Fixed tooltips having invisible borders
*Increased base damage back to 60 (from 58)
* Fixed a potential VGUI crash when loading onto a Control Point map
*Increased damage against [[buildings]] to 70 (from 58)
* Fixed a potential VGUI crash regarding [[4team]] scoreboard
*Fixed bullets colliding with certain projectiles
* Fixed a crash with bots on [[Payload Race]] [[maps]]
Updated the [[Stickybomb Launcher]]:
* Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
*Updated stickybomb break sound
* Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
Updated the [[Mine Layer]]:
** Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type
*Reduced clip size and max active mines to 4 (from 6)
* Fixed multiple crashes regarding Closed Captions
*Updated proximity mine break sound
* Fixed changing [[VIP]]s respawning teammates in Sudden Death
Updated [[Jump Pads]]:
* Setting {{code|tf2c_dev_mark}} to 0 now completely disables the player's medal regardless of rank
*Increased jump height impulse to 770 (from 750)
* Removed query caching as it went completely unused, improving server performance
*This addresses some inconsistencies introduced in 2.1.4
* Added some item attributes
*If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player
* Updated Launcher version to 1.7
Updated the [[Überspritze]]:
* Updated English Closed Captions ( Thanks SilentFox3! )
*Alt-fire no longer initiates a taunt-kill
* Updated medals
Updated the [[Sniper Rifle]]:
* Updated localization files:
*Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
** Updated Brazilian translation ( Thanks LuizFilipeRN )
*This fixes unreliable positions when the laser dot's owner is outside of PVS
** Updated French translation ( Thanks Surnist )
Updated the [[Umbrella]]:
** Added Finnish translation ( Thanks Misterz, Rarru )
*Alt-fire is now properly lag compensated
=== Map Changes:​ ===
Updated [[ctf_2fort]]:
*Fixed broken color correction in both teams' intelligence room
Updated [[vip_badwater]]:
*Construction work opens up a small shortcut
*Various lighting adjustments around the map
Updated [[koth_frigid]]:
*Fixed some inconsistent textures on the walls on Mid
Updated [[pl_upward]]:
*Reverted some detailing changes to the second point made in the last update
*Reverted reflectivity settings back to their values from [[2.1.3]]
*Improved lighting around the bridge's supports near the 3rd point
Updated [[koth_harvest]]:
*Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below:
*Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over
*Added windows near both spawn exits
*Doubled the opening/closing speed of spawn doors
*Added an extra stairway on the left side of each spawn
*Added back the broken roof from [[Team Fortress 2|vanilla TF2]]
*Made the roof that sticks out the sides of the main building non-solid
*Drastically improved lighting quality
*Added a light to the control point, similar to [[Powerhouse]]
*Improved clipping
Updated navigation meshes for the following maps: (Suo)
*[[cp_amaranth]]
*[[pl_jinn]]
*[[td_caper]]
*[[vip_badwater]]
*[[vip_harbor]]
*[[vip_trainyard]]
 
=== Mapping Changes:​ ===
Implemented tf2c_trigger_playermovement_fix:
*If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
 
Added missing SetTargetEntity input for point_proximity_sensor (14bit)
 
Added the ability for point_event_proxy to use !caller (14bit)
 
Fixed func_nogrenades, now also works for rocket based projectiles
 
Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles
 
=== Miscellaneous Changes:​ ===
Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]]
 
Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! )
 
Implemented rebuild command for [[Engineer]]
 
Implemented tf2c_allow_tpose for server owners
 
Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin )
 
Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState )
 
Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot
 
Implemented used_by_teams keyvalue on item schema
 
Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
 
Fixed a small error on [[Engineer]]'s model ( SamDum )
 
Fixed cubemaps on some older water materials
 
Fixed tooltips having invisible borders
 
Fixed a potential VGUI crash when loading onto a Control Point map
 
Fixed a potential VGUI crash regarding [[4team]] scoreboard
 
Fixed a crash with bots on [[Payload Race]] [[maps]]
 
Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
 
Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
*Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type
 
Fixed multiple crashes regarding Closed Captions
 
Fixed changing [[VIP]]s respawning teammates in Sudden Death
 
Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
 
Removed query caching as it went completely unused, improving server performance
 
Added some item attributes
 
Updated Launcher version to 1.7
 
Updated English Closed Captions ( Thanks SilentFox3! )
 
Updated medals
 
Updated localization files:
*Updated Brazilian translation ( Thanks LuizFilipeRN )
*Updated French translation ( Thanks Surnist )
*Added Finnish translation ( Thanks Misterz, Rarru )