Water: Difference between revisions
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[[File: | [[File:Casbah_Water.webp|thumb|That cool, refreshing drink.]] | ||
'''Water''' is a mechanic occasionally found on maps, whether used as a decorative element or as a legitimate hazard. Maps can feature either shallow water or deep water. Shallow water does not affect movement, but will have subtle gameplay effects, such as preventing fall damage, allowing the [[Shock Therapy]] to [[mini-crit]], and revealing the splashing footsteps of cloaked [[Spy|Spies]]. If a player does an [[jumping|explosive jump]] out of shallow water, they will have significantly increased velocity compared to normal. It will not allow users to swim, extinguish their afterburn, or affect their weapon properties. Shallow water can be deceivingly deep, which will frustrate those who are rapidly burning to death. | '''Water''' is a mechanic occasionally found on maps, whether used as a decorative element or as a legitimate hazard. Maps can feature either shallow water or deep water. Shallow water does not affect movement, but will have subtle gameplay effects, such as preventing fall damage, allowing the [[Shock Therapy]] to [[mini-crit]], and revealing the splashing footsteps of cloaked [[Spy|Spies]]. If a player does an [[jumping|explosive jump]] out of shallow water, they will have significantly increased velocity compared to normal. It will not allow users to swim, extinguish their afterburn, or affect their weapon properties. Shallow water can be deceivingly deep, which will frustrate those who are rapidly burning to death. | ||
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Well_Underwater.webp|Deep water | Well_Underwater.webp|Deep water | ||
Well_Water_Surface.webp|Above the surface | Well_Water_Surface.webp|Above the surface | ||
Pelican_Peak_Water.webp| | Casbah_Sewer_Water.webp|Shallow water | ||
Pelican_Peak_Water.webp|Deeper shallow water | |||
</gallery> | </gallery> | ||
[[Category:Gameplay]] | |||