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2.1.4: Difference between revisions

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'''2.1.4''' was a minor update for Team Fortress 2 Classic, released on April 13, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=6767 official blog].
{{Patch
|prev = 2.1.3
|next = 2.1.5
|date = April 13, 2024
|major =
|update =
|blogpost = [https://tf2classic.com/?id=6767 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


This update came out after [[2.1.3]]. It is the most recent update to the game.
[[File:2.1.4 April patch photos.png|700px|right]]
[[File:2.1.4 April patch photos.png|700px|right]]
 
__TOC__
 
{{clear}}


== Changes ==
== Changes ==
=== Important Changes ​===
=== Important changes ​===
 
'''<u>We have once again enabled the Medi Gun sound collage feature</u> introduced with version [[2.1.0]], and all related crashes have been addressed.'''
'''<u>We have once again enabled the Medi Gun sound collage feature</u> introduced with version 2.1.0, and all related crashes have been addressed.'''


'''<u>Fixed a longstanding exploit</u> that allowed any player to change a server's map to a random one. (Sappho)'''
'''<u>Fixed a longstanding exploit</u> that allowed any player to change a server's map to a random one. (Sappho)'''
Line 15: Line 26:
'''<u>Implemented a few sanity checks during startup to ensure the game was properly installed</u>; to disable this behavior, use the -nodircheck launch option.'''
'''<u>Implemented a few sanity checks during startup to ensure the game was properly installed</u>; to disable this behavior, use the -nodircheck launch option.'''


=== Weapon Changes ===
=== Weapon changes ===
 
* Updated the [[Nail Gun]]:
Updated the [[Nail Gun]]:
** Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
*Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
** Updated first person model to animate the ammo belt (Raptor Dan)
*Updated first person model to animate the ammo belt (Raptor Dan)
* Updated the [[Mine Layer]]:
Updated the [[Mine Layer]]:
** Reload animation is now slightly lowered to improve visibility (Raptor Dan)
*Reload animation is now slightly lowered to improve visibility (Raptor Dan)
* Updated the [[Anti-Aircraft Cannon]]:
Updated the [[Anti-Aircraft Cannon]]:
** Updated the model and textures (SamDum)
*Updated the model and textures (SamDum)
* Updated the [[Sandvich]]:
Updated the [[Sandvich]]:
** [[Heavy]] now carries a lunchbox with him when equipped (SamDum)
*[[Heavy]] now carries a lunchbox with him when equipped (SamDum)
** Fixed [[crit]] particles not showing on the throwable
*Fixed [[crit]] particles not showing on the throwable
** Throwable no longer detonates friendly [[Mine Layer]] mines
*Throwable no longer detonates friendly [[Mine Layer]] mines
* Updated [[Chekhov's Punch]]:
Updated [[Chekhov's Punch]]:
** Sounds for gaining or losing [[crit]]s are now audible to all players
*Sounds for gaining or losing [[crit]]s are now audible to all players
** [[Crit]] glows are now only visible on the [[weapon]]'s own model if [[crit]]s are full
*[[Crit]] glows are now only visible on the [[weapon]]'s own model if [[crit]]s are full
* Updated [[Jump Pads]]:
Updated [[Jump Pads]]:
** [[Jump Pads]] are now fully client predicted and consistent on any ping (Wonderland_War)
*[[Jump Pads]] are now fully client predicted and consistent on any ping (Wonderland_War)
** Can now be built in [[Medieval Mode]]
*Can now be built in [[Medieval Mode]]
* Updated the [[Fishwhacker]]:
Updated the [[Fishwhacker]]:
** Updated first person animations (Ventrici)
*Updated first person animations (Ventrici)
** Ragdolls now take extra knockback from [[Fishwhacker]] kills
*Ragdolls now take extra knockback from [[Fishwhacker]] kills
* Updated [[L'Escampette]]:
Updated [[L'Escampette]]:
** Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)
*Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)
** Reduced [[cloak]] capacity penalty to -40% (from -50%)
*Reduced [[cloak]] capacity penalty to -40% (from -50%)
 
=== Map Changes:​ ===
Updated [[koth_frigid]] (Wheat):
*Added a new dropdown route that leads from the rooftop to the side flank
*Added reflections to various surfaces that didn't have them before
*Added parallax corrected cubemaps to most of the map
*Increased detail on several brush-based decorations
*Vents now drop down into the hallway below instead of leading to mid
Updated [[pl_jinn]] (14bit, abp):
*Reworked the track's path and surrounding geometry near the final point
*Reduced the number of crouch-jumps required to navigate final
*Reduced Red's spawn time at final to 9 seconds (down from 10)
*Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]])
*Added parallax-corrected cubemaps
*Fixed the finale kill trigger not disabling properly
*Miscellaneous ammo and health pack adjustments
*Miscellaneous lighting and visual fixes
*Miscellaneous clipping adjustments
*Reduced map file size
Updated [[cp_powerhouse]] (newgreenshoot):
*Sun angle has been rotated to match the skybox
*Team-colored lights have been added to the control points, reflecting the point's owner
*Cubemaps across the map are now parallax-corrected
*The river now uses a new, custom water material, using our new shader
*Volumetrics have been added to a few windows across the map
*Skylight is now emulated more accurately using light_directional
*Reflectivity has been increased, making many interiors slightly brighter and more colorful
*Many props using the wrong team skin have been adjusted
*The lightmap scale across the map has been adjusted, making it less detailed in distant/inaccessible areas and far more detailed in gameplay spaces
*Most lights have been reconfigured to add greater contrast and visual interest to area
*The turbines are now static props, rather than dynamic props. This makes them more realistically lit, but they're currently lacking their internal animation. We'll improve this in the future.
*Many stairs are now blockbulleted for better explosion handling
*Disabled collision on hanging lamps across the map
*The tonemap has been adjusted to make sunlit concrete materials no longer blinding
*Imprisoned cow
*Reduced map file size
Updated [[vip_badwater]] (newgreenshoot):
*Fixed broken-looking shadows on players and dynamic props
*Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights
Updated [[dom_hydro]] (newgreenshoot):
*Updated [[water]] material to be more similar to [[tc_hydro]]
*Brightened up many areas around the map to aid in player visibility
*Synchronized the parallax_obb brushes with [[tc_hydro]], for nicer vent reflections
Updated [[ctf_2fort]] (newgreenshoot):
*Slightly adjusted lighting around the map, and fixed some previous lighting errors
*Updated the basement floors for each team to be properly reflective (after the cubemaps on them were previously broken)
*Added parallax correction for spawnroom floors across the map
Updated [[pl_frontier_final]] (newgreenshoot):
*Fixed various displacement seams
*Adjusted some displacements outside of BLU's first spawn to look more natural
*Some boulders are no longer hovering above the ground
*Many, many lighting fixes
*The runoff puddle outside of BLU's spawn now uses the same modern water material as [[tc_hydro]]
*Restored cubemaps, and added parallax correction for the floors in RED's final spawn
Updated [[pl_upward]] from f10 to f12 (refresh.tf/Hamn):
*Added back occluders from stock [[Upward]]
*Added more hints, areaportals and occluders for optimization
*Redone skybox brushes for optimization
*Changed the doors in dropdown to never be opened after closing
*Changed the doors in dropdown from silent to making a sound when closing
*Fixed detail brushes flickering on 1st point
*Fixed some lighting issues
*Fixed some props and brushes being solid
*Fixed water brushes in skybox with various cubemaps
*Fixed unoptimized visleaves next to the hill
*Fixed floating barrel near 2nd
*Improved clip alignment under balcony on 3rd
*Added blockbullets in front of window and dropdown-elbow
*Added resupply sign on last RED last spawn
*Reduced t-junctions and edict usage
Updated [[dom_oilcanyon]] (Waugh101):
*Detail has been increased on and around cliff faces across the map
*Detail has been increased in the skybox terrain and foliage
*Various skybox details have been tweaked to appear slightly more true-to-life
*Capture Point C's building has been modified to appear more visually interesting
*Multiple BLU buildings have been changed to better fit BLU's design language
*Various structures have been subtly tweaked to increase consistency between them
*Minor optimization improvements
 
=== Mapping Changes:​ ===
tf2c_ctf_4team_no_repeats 1 is now enabled by default (Trotim)
*Each team can only capture each enemy team's flag only once. Neutral flags are unaffected.
Included additional developer textures
Civilian's limousine model is now usable as prop_static
Added several missing game_text inputs
*SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2
Add class limit option to info_player_teamspawn (Trotim)
*Uses Spawnflags to see which classes are allowed to spawn if the restrict_classes keyvalue is set to 1
Implemented force_respawntime_override and force_respawntime_override_timer for health and ammo pickups
 
=== Miscellaneous Changes:​ ===
Reset stats button on the stats page now has a confirmation dialog
 
Implemented support for custom keybindings for [[Engineer]]'s [[PDA]]s
 
Implemented LanguagePreference material proxy, for localized materials
 
Implemented tf2c_force_thirdperson for server owners
 
Implemented mp_bots_must_join_team, mp_humans_must_join_team
 
Implemented tf2c_arena_always_start_round
 
Implemented bot_mirror
 
The minimum for fov_desired is now 20, if sv_cheats is enabled
 
Lowered support points rewarded to [[UberCharge]]d [[Medic]]s for blocking [[Sentry]] damage (Trotim)
 
Passing no arguments to bot_teleport now iterates upon the player list instead of picking a random bot every time
 
Fixed a bug where normal muzzle flash appeared under beta muzzle flash (NitoAndTheFunkyBunch)
 
Fixed [[VIP]] being able to avoid respawn by staying in class selection menu
 
Fixed cl_load_custom_item_schema loading the wrong path on server
 
Fixed a crash regarding the boioing suicide command
 
Fixed a crash caused by healing someone while dead
 
Fixed a crash in loadout screen if the class model's flex controller is missing
 
Fixed a crash with bots being unable to find a fallback area for spawn
 
Fixed hidden attributes counting towards the attribute limit in the item tooltip
 
Fixed [[Flame Thrower]] [[airblast]] overriding custom visual effects
 
Updated the appearance of tf_grenade_show_radius and tf_rocket_show_radius spheres (Azzy)
 
Grenades using the set_detonate_mode 2 attribute now use the correct explosion particle
 
Removed tf_bot_reevaluate_class_in_spawnroom
 
Exposed several hidden console variables and commands
 
Added a few item attributes


Updated localization files
=== Map changes ===
*Added Polish translation (zbik)
* Updated [[koth_frigid]] (Wheat):
** Added a new dropdown route that leads from the rooftop to the side flank
** Added reflections to various surfaces that didn't have them before
** Added parallax corrected cubemaps to most of the map
** Increased detail on several brush-based decorations
** Vents now drop down into the hallway below instead of leading to mid
* Updated [[pl_jinn]] (14bit, abp):
** Reworked the track's path and surrounding geometry near the final point
** Reduced the number of crouch-jumps required to navigate final
** Reduced Red's spawn time at final to 9 seconds (down from 10)
** Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]])
** Added parallax-corrected cubemaps
** Fixed the finale kill trigger not disabling properly
** Miscellaneous ammo and health pack adjustments
** Miscellaneous lighting and visual fixes
** Miscellaneous clipping adjustments
** Reduced map file size
* Updated [[cp_powerhouse]] (newgreenshoot):
** Sun angle has been rotated to match the skybox
** Team-colored lights have been added to the control points, reflecting the point's owner
** Cubemaps across the map are now parallax-corrected
** The river now uses a new, custom water material, using our new shader
** Volumetrics have been added to a few windows across the map
** Skylight is now emulated more accurately using light_directional
** Reflectivity has been increased, making many interiors slightly brighter and more colorful
** Many props using the wrong team skin have been adjusted
** The lightmap scale across the map has been adjusted, making it less detailed in distant/inaccessible areas and far more detailed in gameplay spaces
** Most lights have been reconfigured to add greater contrast and visual interest to area
** The turbines are now static props, rather than dynamic props. This makes them more realistically lit, but they're currently lacking their internal animation. We'll improve this in the future.
** Many stairs are now blockbulleted for better explosion handling
** Disabled collision on hanging lamps across the map
** The tonemap has been adjusted to make sunlit concrete materials no longer blinding
** Imprisoned cow
** Reduced map file size
* Updated [[vip_badwater]] (newgreenshoot):
** Fixed broken-looking shadows on players and dynamic props
** Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights
* Updated [[dom_hydro]] (newgreenshoot):
** Updated [[water]] material to be more similar to [[tc_hydro]]
** Brightened up many areas around the map to aid in player visibility
** Synchronized the parallax_obb brushes with [[tc_hydro]], for nicer vent reflections
* Updated [[ctf_2fort]] (newgreenshoot):
** Slightly adjusted lighting around the map, and fixed some previous lighting errors
** Updated the basement floors for each team to be properly reflective (after the cubemaps on them were previously broken)
** Added parallax correction for spawnroom floors across the map
* Updated [[pl_frontier_final]] (newgreenshoot):
** Fixed various displacement seams
** Adjusted some displacements outside of BLU's first spawn to look more natural
** Some boulders are no longer hovering above the ground
** Many, many lighting fixes
** The runoff puddle outside of BLU's spawn now uses the same modern water material as [[tc_hydro]]
** Restored cubemaps, and added parallax correction for the floors in RED's final spawn
* Updated [[pl_upward]] from f10 to f12 (refresh.tf/Hamn):
** Added back occluders from stock [[Upward]]
** Added more hints, areaportals and occluders for optimization
** Redone skybox brushes for optimization
** Changed the doors in dropdown to never be opened after closing
** Changed the doors in dropdown from silent to making a sound when closing
** Fixed detail brushes flickering on 1st point
** Fixed some lighting issues
** Fixed some props and brushes being solid
** Fixed water brushes in skybox with various cubemaps
** Fixed unoptimized visleaves next to the hill
** Fixed floating barrel near 2nd
** Improved clip alignment under balcony on 3rd
** Added blockbullets in front of window and dropdown-elbow
** Added resupply sign on last RED last spawn
** Reduced t-junctions and edict usage
* Updated [[dom_oilcanyon]] (Waugh101):
** Detail has been increased on and around cliff faces across the map
** Detail has been increased in the skybox terrain and foliage
** Various skybox details have been tweaked to appear slightly more true-to-life
** Capture Point C's building has been modified to appear more visually interesting
** Multiple BLU buildings have been changed to better fit BLU's design language
** Various structures have been subtly tweaked to increase consistency between them
** Minor optimization improvements


Updated medals
=== Mapping changes ===
* {{code|tf2c_ctf_4team_no_repeats 1}} is now enabled by default (Trotim)
** Each team can only capture each enemy team's flag only once. Neutral flags are unaffected.
* Included additional developer textures
* Civilian's limousine model is now usable as prop_static
* Added several missing game_text inputs
** {{code|SetText}}, {{code|SetPosX}}, {{code|SetPosY}}, {{code|SetTextColor}}, {{code|SetTextColor2}}
* Add class limit option to {{code|info_player_teamspawn}} (Trotim)
** Uses Spawnflags to see which classes are allowed to spawn if the {{code|restrict_classes}} keyvalue is set to 1
* Implemented {{code|force_respawntime_override}} and {{code|force_respawntime_override_timer}} for health and ammo pickups


[[Category:Patch Notes]]
=== Miscellaneous changes​ ===
[[Category:Minor Updates]]
* Reset stats button on the stats page now has a confirmation dialog
[[Category:Updates]]
* Implemented support for custom keybindings for [[Engineer]]'s [[PDA]]s
* Implemented {{code|LanguagePreference}} material proxy, for localized materials
* Implemented {{code|tf2c_force_thirdperson}} for server owners
* Implemented {{code|mp_bots_must_join_team}}, {{code|mp_humans_must_join_team}}
* Implemented {{code|tf2c_arena_always_start_round}}
* Implemented {{code|bot_mirror}}
* The minimum for {{code|fov_desired}} is now 20, if {{code|sv_cheats}} is enabled
* Lowered support points rewarded to [[UberCharge]]d [[Medic]]s for blocking [[Sentry]] damage (Trotim)
* Passing no arguments to bot_teleport now iterates upon the player list instead of picking a random bot every time
* Fixed a bug where normal muzzle flash appeared under beta muzzle flash (NitoAndTheFunkyBunch)
* Fixed [[VIP]] being able to avoid respawn by staying in class selection menu
* Fixed {{code|cl_load_custom_item_schema}} loading the wrong path on server
* Fixed a crash regarding the boioing suicide command
* Fixed a crash caused by healing someone while dead
* Fixed a crash in loadout screen if the class model's flex controller is missing
* Fixed a crash with bots being unable to find a fallback area for spawn
* Fixed hidden attributes counting towards the attribute limit in the item tooltip
* Fixed [[Flame Thrower]] [[airblast]] overriding custom visual effects
* Updated the appearance of {{code|tf_grenade_show_radius}} and {{code|tf_rocket_show_radius}} spheres (Azzy)
* Grenades using the {{code|set_detonate_mode 2}} attribute now use the correct explosion particle
* Removed {{code|tf_bot_reevaluate_class_in_spawnroom}}
* Exposed several hidden console variables and commands
* Added a few item attributes
* Updated localization files
** Added Polish translation (zbik)
* Updated medals