2.1.4: Difference between revisions
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{{Patch | |||
|prev = 2.1.3 | |||
|next = 2.1.5 | |||
|date = April 13, 2024 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=6767 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
[[File:2.1.4 April patch photos.png|700px|right]] | [[File:2.1.4 April patch photos.png|700px|right]] | ||
__TOC__ | __TOC__ | ||
{{clear}} | |||
== Changes == | == Changes == | ||
=== Important | === Important changes === | ||
'''<u>We have once again enabled the Medi Gun sound collage feature</u> introduced with version [[2.1.0]], and all related crashes have been addressed.''' | |||
'''<u>We have once again enabled the Medi Gun sound collage feature</u> introduced with version 2.1.0, and all related crashes have been addressed.''' | |||
'''<u>Fixed a longstanding exploit</u> that allowed any player to change a server's map to a random one. (Sappho)''' | '''<u>Fixed a longstanding exploit</u> that allowed any player to change a server's map to a random one. (Sappho)''' | ||
| Line 14: | Line 26: | ||
'''<u>Implemented a few sanity checks during startup to ensure the game was properly installed</u>; to disable this behavior, use the -nodircheck launch option.''' | '''<u>Implemented a few sanity checks during startup to ensure the game was properly installed</u>; to disable this behavior, use the -nodircheck launch option.''' | ||
=== Weapon | === Weapon changes === | ||
* Updated the [[Nail Gun]]: | |||
Updated the [[Nail Gun]]: | ** Increased fire rate by ~12.5% (to 0.1s, from 0.115s) | ||
*Increased fire rate by ~12.5% (to 0.1s, from 0.115s) | ** Updated first person model to animate the ammo belt (Raptor Dan) | ||
*Updated first person model to animate the ammo belt (Raptor Dan) | * Updated the [[Mine Layer]]: | ||
Updated the [[Mine Layer]]: | ** Reload animation is now slightly lowered to improve visibility (Raptor Dan) | ||
*Reload animation is now slightly lowered to improve visibility (Raptor Dan) | * Updated the [[Anti-Aircraft Cannon]]: | ||
Updated the [[Anti-Aircraft Cannon]]: | ** Updated the model and textures (SamDum) | ||
*Updated the model and textures (SamDum) | * Updated the [[Sandvich]]: | ||
Updated the [[Sandvich]]: | ** [[Heavy]] now carries a lunchbox with him when equipped (SamDum) | ||
*[[Heavy]] now carries a lunchbox with him when equipped (SamDum) | ** Fixed [[crit]] particles not showing on the throwable | ||
*Fixed [[crit]] particles not showing on the throwable | ** Throwable no longer detonates friendly [[Mine Layer]] mines | ||
*Throwable no longer detonates friendly [[Mine Layer]] mines | * Updated [[Chekhov's Punch]]: | ||
Updated [[Chekhov's Punch]]: | ** Sounds for gaining or losing [[crit]]s are now audible to all players | ||
*Sounds for gaining or losing [[crit]]s are now audible to all players | ** [[Crit]] glows are now only visible on the [[weapon]]'s own model if [[crit]]s are full | ||
*[[Crit]] glows are now only visible on the [[weapon]]'s own model if [[crit]]s are full | * Updated [[Jump Pads]]: | ||
Updated [[Jump Pads]]: | ** [[Jump Pads]] are now fully client predicted and consistent on any ping (Wonderland_War) | ||
*[[Jump Pads]] are now fully client predicted and consistent on any ping (Wonderland_War) | ** Can now be built in [[Medieval Mode]] | ||
*Can now be built in [[Medieval Mode]] | * Updated the [[Fishwhacker]]: | ||
Updated the [[Fishwhacker]]: | ** Updated first person animations (Ventrici) | ||
*Updated first person animations (Ventrici) | ** Ragdolls now take extra knockback from [[Fishwhacker]] kills | ||
*Ragdolls now take extra knockback from [[Fishwhacker]] kills | * Updated [[L'Escampette]]: | ||
Updated [[L'Escampette]]: | ** Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%) | ||
*Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%) | ** Reduced [[cloak]] capacity penalty to -40% (from -50%) | ||
*Reduced [[cloak]] capacity penalty to -40% (from -50%) | |||
Updated | === Map changes === | ||
*Added | * Updated [[koth_frigid]] (Wheat): | ||
** Added a new dropdown route that leads from the rooftop to the side flank | |||
** Added reflections to various surfaces that didn't have them before | |||
** Added parallax corrected cubemaps to most of the map | |||
** Increased detail on several brush-based decorations | |||
** Vents now drop down into the hallway below instead of leading to mid | |||
* Updated [[pl_jinn]] (14bit, abp): | |||
** Reworked the track's path and surrounding geometry near the final point | |||
** Reduced the number of crouch-jumps required to navigate final | |||
** Reduced Red's spawn time at final to 9 seconds (down from 10) | |||
** Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]]) | |||
** Added parallax-corrected cubemaps | |||
** Fixed the finale kill trigger not disabling properly | |||
** Miscellaneous ammo and health pack adjustments | |||
** Miscellaneous lighting and visual fixes | |||
** Miscellaneous clipping adjustments | |||
** Reduced map file size | |||
* Updated [[cp_powerhouse]] (newgreenshoot): | |||
** Sun angle has been rotated to match the skybox | |||
** Team-colored lights have been added to the control points, reflecting the point's owner | |||
** Cubemaps across the map are now parallax-corrected | |||
** The river now uses a new, custom water material, using our new shader | |||
** Volumetrics have been added to a few windows across the map | |||
** Skylight is now emulated more accurately using light_directional | |||
** Reflectivity has been increased, making many interiors slightly brighter and more colorful | |||
** Many props using the wrong team skin have been adjusted | |||
** The lightmap scale across the map has been adjusted, making it less detailed in distant/inaccessible areas and far more detailed in gameplay spaces | |||
** Most lights have been reconfigured to add greater contrast and visual interest to area | |||
** The turbines are now static props, rather than dynamic props. This makes them more realistically lit, but they're currently lacking their internal animation. We'll improve this in the future. | |||
** Many stairs are now blockbulleted for better explosion handling | |||
** Disabled collision on hanging lamps across the map | |||
** The tonemap has been adjusted to make sunlit concrete materials no longer blinding | |||
** Imprisoned cow | |||
** Reduced map file size | |||
* Updated [[vip_badwater]] (newgreenshoot): | |||
** Fixed broken-looking shadows on players and dynamic props | |||
** Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights | |||
* Updated [[dom_hydro]] (newgreenshoot): | |||
** Updated [[water]] material to be more similar to [[tc_hydro]] | |||
** Brightened up many areas around the map to aid in player visibility | |||
** Synchronized the parallax_obb brushes with [[tc_hydro]], for nicer vent reflections | |||
* Updated [[ctf_2fort]] (newgreenshoot): | |||
** Slightly adjusted lighting around the map, and fixed some previous lighting errors | |||
** Updated the basement floors for each team to be properly reflective (after the cubemaps on them were previously broken) | |||
** Added parallax correction for spawnroom floors across the map | |||
* Updated [[pl_frontier_final]] (newgreenshoot): | |||
** Fixed various displacement seams | |||
** Adjusted some displacements outside of BLU's first spawn to look more natural | |||
** Some boulders are no longer hovering above the ground | |||
** Many, many lighting fixes | |||
** The runoff puddle outside of BLU's spawn now uses the same modern water material as [[tc_hydro]] | |||
** Restored cubemaps, and added parallax correction for the floors in RED's final spawn | |||
* Updated [[pl_upward]] from f10 to f12 (refresh.tf/Hamn): | |||
** Added back occluders from stock [[Upward]] | |||
** Added more hints, areaportals and occluders for optimization | |||
** Redone skybox brushes for optimization | |||
** Changed the doors in dropdown to never be opened after closing | |||
** Changed the doors in dropdown from silent to making a sound when closing | |||
** Fixed detail brushes flickering on 1st point | |||
** Fixed some lighting issues | |||
** Fixed some props and brushes being solid | |||
** Fixed water brushes in skybox with various cubemaps | |||
** Fixed unoptimized visleaves next to the hill | |||
** Fixed floating barrel near 2nd | |||
** Improved clip alignment under balcony on 3rd | |||
** Added blockbullets in front of window and dropdown-elbow | |||
** Added resupply sign on last RED last spawn | |||
** Reduced t-junctions and edict usage | |||
* Updated [[dom_oilcanyon]] (Waugh101): | |||
** Detail has been increased on and around cliff faces across the map | |||
** Detail has been increased in the skybox terrain and foliage | |||
** Various skybox details have been tweaked to appear slightly more true-to-life | |||
** Capture Point C's building has been modified to appear more visually interesting | |||
** Multiple BLU buildings have been changed to better fit BLU's design language | |||
** Various structures have been subtly tweaked to increase consistency between them | |||
** Minor optimization improvements | |||
=== Mapping changes === | |||
* {{code|tf2c_ctf_4team_no_repeats 1}} is now enabled by default (Trotim) | |||
** Each team can only capture each enemy team's flag only once. Neutral flags are unaffected. | |||
* Included additional developer textures | |||
* Civilian's limousine model is now usable as prop_static | |||
* Added several missing game_text inputs | |||
** {{code|SetText}}, {{code|SetPosX}}, {{code|SetPosY}}, {{code|SetTextColor}}, {{code|SetTextColor2}} | |||
* Add class limit option to {{code|info_player_teamspawn}} (Trotim) | |||
** Uses Spawnflags to see which classes are allowed to spawn if the {{code|restrict_classes}} keyvalue is set to 1 | |||
* Implemented {{code|force_respawntime_override}} and {{code|force_respawntime_override_timer}} for health and ammo pickups | |||
[[ | === Miscellaneous changes === | ||
[[ | * Reset stats button on the stats page now has a confirmation dialog | ||
[[ | * Implemented support for custom keybindings for [[Engineer]]'s [[PDA]]s | ||
* Implemented {{code|LanguagePreference}} material proxy, for localized materials | |||
* Implemented {{code|tf2c_force_thirdperson}} for server owners | |||
* Implemented {{code|mp_bots_must_join_team}}, {{code|mp_humans_must_join_team}} | |||
* Implemented {{code|tf2c_arena_always_start_round}} | |||
* Implemented {{code|bot_mirror}} | |||
* The minimum for {{code|fov_desired}} is now 20, if {{code|sv_cheats}} is enabled | |||
* Lowered support points rewarded to [[UberCharge]]d [[Medic]]s for blocking [[Sentry]] damage (Trotim) | |||
* Passing no arguments to bot_teleport now iterates upon the player list instead of picking a random bot every time | |||
* Fixed a bug where normal muzzle flash appeared under beta muzzle flash (NitoAndTheFunkyBunch) | |||
* Fixed [[VIP]] being able to avoid respawn by staying in class selection menu | |||
* Fixed {{code|cl_load_custom_item_schema}} loading the wrong path on server | |||
* Fixed a crash regarding the boioing suicide command | |||
* Fixed a crash caused by healing someone while dead | |||
* Fixed a crash in loadout screen if the class model's flex controller is missing | |||
* Fixed a crash with bots being unable to find a fallback area for spawn | |||
* Fixed hidden attributes counting towards the attribute limit in the item tooltip | |||
* Fixed [[Flame Thrower]] [[airblast]] overriding custom visual effects | |||
* Updated the appearance of {{code|tf_grenade_show_radius}} and {{code|tf_rocket_show_radius}} spheres (Azzy) | |||
* Grenades using the {{code|set_detonate_mode 2}} attribute now use the correct explosion particle | |||
* Removed {{code|tf_bot_reevaluate_class_in_spawnroom}} | |||
* Exposed several hidden console variables and commands | |||
* Added a few item attributes | |||
* Updated localization files | |||
** Added Polish translation (zbik) | |||
* Updated medals | |||