2.0.0 (BETA): Difference between revisions
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Ratboy Slim (talk | contribs) Created page with "'''2.0.0 (BETA)''' was a major update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki]. This update came after 1.9.0 and before 2.0.0 (BETA 2). == Changes == === Gene..." |
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{{Patch | |||
|prev = 1.9.0 | |||
|next = 2.0.0 (BETA 2) | |||
|date = August 28, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2 Classic Wiki] | |||
|new-weps = 4 | |||
|new-maps = 5 | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Updated gameinfo.txt | * Updated gameinfo.txt | ||
* Updated localization files | |||
Updated localization files | * Updated injury decals (OneFourth) | ||
* Updated some map props (Game Zombie, Hecates) | |||
Updated injury decals (OneFourth) | * Updated HWM Models (Game Zombie) | ||
* Updated FGD | |||
Updated some map props (Game Zombie, Hecates) | * Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ||
* Added {{code|ForceReset}} input on {{code|item_teamflag}} | |||
Updated HWM Models (Game Zombie) | * Added {{code|func_respawnflag}} | ||
* Added {{code|tf2c_falldamage_disablespread}} cvar | |||
Updated FGD | ** Disables random 20% fall damage spread normally present in TF2 | ||
* Added {{code|tf_teamtalk}} cvar from live tf2 | |||
Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ** If enabled, teammates can always chat with each other whether alive or dead | ||
* Added {{code|cl_autoreload}} cvar (deafults to 1) | |||
Added ForceReset input on item_teamflag | * Set {{code|tf_damage_disablespread}} to 1 by default | ||
* Healthkits{{sic}} now cure negative effects even if overhealed | |||
Added func_respawnflag | * Setting {{code|sv_alltalk}} to 1 now allows players to see text messages of spectators and dead enemy players | ||
Added tf2c_falldamage_disablespread cvar | |||
* Disables random 20% fall damage spread normally present in TF2 | |||
Added tf_teamtalk cvar from live tf2 | |||
* If enabled, teammates can always chat with each other whether alive or dead | |||
Added cl_autoreload cvar (deafults to 1) | |||
Set tf_damage_disablespread to 1 by default | |||
Healthkits{{sic}} now cure negative effects even if overhealed | |||
Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players | |||
=== Additions === | === Additions === | ||
Added ammo kit dropping on player death from live tf2 | * Added ammo kit dropping on player death from live tf2 | ||
* Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | |||
Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | * Current viewmodels default to the L4D system (Game Zombie) | ||
* Added High-poly Weapons (Game Zombie) | |||
Current viewmodels default to the L4D system (Game Zombie) | * Added new [[Main menu|Main Menu]] (MrModez, Snowshoe) | ||
* Video background support (MrModez, PistonMiner) | |||
Added High-poly Weapons (Game Zombie) | * Video backgrounds (iiboharz, OneFourth) | ||
* Added [[Settings|Options]] menu | |||
Added new Main Menu (MrModez, Snowshoe) | * Added Stats menu | ||
* Added new Loadout menu (MrModez) | |||
Video background support (MrModez, PistonMiner) | * Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | ||
* Ported TF2 HUD panels (Danielmm8888) | |||
Video backgrounds (iiboharz, OneFourth) | * Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | ||
* Added avatars to target ID's{{sic}} (Snowshoe) | |||
Added [[Settings|Options]] menu | * Added several new compositions (Mr.Modez) | ||
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
Added Stats menu | ** Free-for-all competition to get the most kills | ||
** Round ends after 50 kills have been reached | |||
Added new Loadout menu (MrModez) | * DM-specific Weapons (Iamgoofball) | ||
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | * Added the Overheal Pill (Game Zombie, Nitronik) | ||
** New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Ported TF2 HUD panels (Danielmm8888) | * Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | ||
* [[Deathmatch]] effects (FissionMetroid101) | |||
Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | * Added default sprays (Nassimo, Snowshoe) | ||
* Added grunting (Stachekip) | |||
Added avatars to target ID's{{sic}} (Snowshoe) | * Ported TF2 flag effects | ||
Added several new compositions (Mr.Modez) | |||
Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
* Free-for-all competition to get the most kills | |||
* Round ends after 50 kills have been reached | |||
DM-specific Weapons (Iamgoofball) | |||
* Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added the Overheal Pill (Game Zombie, Nitronik) | |||
* New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | |||
[[Deathmatch]] effects (FissionMetroid101) | |||
Added default sprays (Nassimo, Snowshoe) | |||
Added grunting (Stachekip) | |||
Ported TF2 flag effects | |||
=== Fixes === | === Fixes === | ||
Llama wood cutout no longer replaces cows | * Llama wood cutout no longer replaces cows | ||
* Fixed point_servercommand exploit | |||
Fixed point_servercommand exploit | * Disabled [[Civilian]] and [[Mercenary]] from normal play | ||
* Fixed autobalance bug | |||
Disabled [[Civilian]] and [[Mercenary]] from normal play | * [[Spy|Spies]] can now take enemy [[teleporters]] | ||
* Telefrags credit the [[Teleporters|teleporting]] player | |||
Fixed autobalance bug | * [[Disguise Kit|Disguise]] team can be switched by pressing Reload key | ||
* Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | |||
[[Spy|Spies]] can now take enemy [[teleporters]] | * Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | ||
* Fixed a bug with [[Critical hits|crit]] multiplier | |||
Telefrags credit the [[Teleporters|teleporting]] player | * Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | ||
* Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
[[Disguise Kit|Disguise]] team can be switched by pressing Reload key | * Fixed incorrect client side [[Nail Gun|nail]] trajectory | ||
* Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | * Remove all projectiles on team change | ||
* Fixed not being able to join spectators in [[Deathmatch]] | |||
Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | * [[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | ||
* Fixed decal limit setting to 0 | |||
Fixed a bug with [[Critical hits|crit]] multiplier | * Added invis proxy from live tf2{{sic}} | ||
* Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | * Fixed collision in [[Deathmatch|DM]] | ||
Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
Fixed incorrect client side [[Nail Gun|nail]] trajectory | |||
Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Remove all projectiles on team change | |||
Fixed not being able to join spectators in [[Deathmatch]] | |||
[[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | |||
Fixed decal limit setting to 0 | |||
Added invis proxy from live tf2{{sic}} | |||
Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Fixed collision in [[Deathmatch|DM]] | |||
=== Maps === | === Maps === | ||
Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | * Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | ||
Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | === Balance changes === | ||
* [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | |||
* [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. | |||
* [[Tranquilizer Gun]] projectile no longer has random spread. | |||
* [[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s. | |||
* [[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second. | |||
* Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20. | |||
* Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16. | |||
* Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24. | |||
* Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%. | |||
* Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s. | |||
* Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large. | |||
* Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25% | |||
* [[Grenade Launcher|Grenades]] do full damage on direct hit | |||
* Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | |||