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1.8.3: Difference between revisions

From TF2 Classified Wiki
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'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].
{{Patch
 
|prev = 1.8.2
This update came after [[1.8.2]] and before [[1.8.3.1]].
|next = 1.8.3.1
|date = March 8, 2015
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2 Classic Wiki] and the [https://web.archive.org/web/20150503151443/http://unfgaming.net:80/tf2c/updates archived TF2 Classic website]
|new-weps =
|new-maps = 3
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
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* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through.
* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through.
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server.
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server.
* Added ctf_4frounds (whynott)
* Added [[ctf_4grounds|ctf_4frounds]]{{sic}} (whynott)
* Added blockfortress_a5 (rummy)
* Added [[blockfortress_a5]] (rummy)
* Added a very VERY early version of [[Deathmatch]] mode.
* Added a very VERY early version of [[Deathmatch]] mode.
* W.I.P [[Mercenary]] model by Maxxy
* W.I.P [[Mercenary]] model by Maxxy
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** Note: The merc. model with proper coloring support wasn’t ready yet.
** Note: The merc. model with proper coloring support wasn’t ready yet.
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
* Added dm_compound (OneFourth)
* Added [[dm_compound]] (OneFourth)
 
[[Category:Patch Notes]]
[[Category:Updates]]