Construction PDA: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=telefrag | | kill-icon=telefrag | ||
| kill-icon-2=jumppad stomp | |||
| used-by=Engineer | | used-by=Engineer | ||
| slot=PDA | | slot=PDA | ||
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}}The '''Construction PDA''' is the stock PDA for the [[Engineer]], which is used to construct his various [[buildings]]. It appears as a gray handheld device with a small, blank screen, a red switch on top, and 8 face buttons, including a large yellow button. The red switch appears red, and the yellow button appears yellow, regardless of which team the user is on. | }}The '''Construction PDA''' is the stock PDA for the [[Engineer]], which is used to construct his various [[buildings]]. It appears as a gray handheld device with a small, blank screen, a red switch on top, and 8 face buttons, including a large yellow button. The red switch appears red, and the yellow button appears yellow, regardless of which team the user is on. | ||
The Construction PDA comes in two forms: the default '''PDA: Teleporter''' and the alternative '''PDA: Jump Pad''', which are visually the same, yet enables construction of different buildings. When the Construction PDA is the active weapon, a menu will appear on the user's interface, enabling construction of 4 buildings. Both PDAs allow construction of the [[Sentry Gun]] and [[Dispenser]]. If the PDA: Teleporter is active, it will allow building the | The Construction PDA comes in two forms: the default '''PDA: [[Teleporter]]''' and the alternative '''PDA: [[Jump Pad]]''', which are visually the same, yet enables construction of different buildings. When the Construction PDA is the active weapon, a menu will appear on the user's interface, enabling construction of 4 buildings. Both PDAs allow construction of the [[Sentry Gun]] and [[Dispenser]]. If the PDA: Teleporter is active, it will allow building the Teleporter entrance and exit. If the PDA: Jump Pad is active, it allows building two Jump Pads, designated Jump Pad A and Jump Pad B. If the user already owns that building, or they don't have enough metal to build it, the Construction PDA will deny the ability to build it. | ||
When the desired building is chosen, it will appear as a white outline on top of a blueprint, demonstrating the position it will have once built. The Engineer will hold a toolbox during this, and will drop it when he dies. Unlike the toolbox held while hauling a building, he can freely switch weapons from it. The user can right-click while the blueprint is out to rotate the blueprints, and therefore the building. If the building cannot be placed at that position, such as while in the air, in a wall, or on certain map geometry, then the outline will disappear and a red "X" will take its place instead. Once a building is placed, the Engineer will immediately switch to the [[Wrench]], so that he can whack his newly-born building. If the attack button is pressed while the Construction PDA is out, the user will switch to their last weapon. | When the desired building is chosen, it will appear as a white outline on top of a blueprint, demonstrating the position it will have once built. The Engineer will hold a toolbox during this, and will drop it when he dies. Unlike the toolbox held while hauling a building, he can freely switch weapons from it. The user can right-click while the blueprint is out to rotate the blueprints, and therefore the building. If the building cannot be placed at that position, such as while in the air, in a wall, or on certain map geometry, then the outline will disappear and a red "X" will take its place instead. Once a building is placed, the Engineer will immediately switch to the [[Wrench]], so that he can whack his newly-born building. If the attack button is pressed while the Construction PDA is out, the user will switch to their last weapon. | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added aimmatrices to the [[Engineer]]'s PDA animations. (Previously would never look around when moving around the players view.) | * Added aimmatrices to the [[Engineer]]'s PDA animations. (Previously would never look around when moving around the players view.) | ||
{{Update|2.1.0}} | |||
* The [[Engineer]] build and [[Spy]] [[Disguise Kit|disguise]] HUD elements are now consistent with one another | * The [[Engineer]] build and [[Spy]] [[Disguise Kit|disguise]] HUD elements are now consistent with one another | ||
* The [[Engineer]] build and [[Spy]] [[Disguise Kit|disguise]] HUD elements for controllers have been overhauled | * The [[Engineer]] build and [[Spy]] [[Disguise Kit|disguise]] HUD elements for controllers have been overhauled | ||
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* The building blueprints all appear at different heights when obstructed by a wall. The Sentry Gun blueprint will appear slightly through the floor, the Dispenser blueprint will appear slightly above the floor, and the Teleporter and Jump Pad blueprints will be significantly above the floor. | * The building blueprints all appear at different heights when obstructed by a wall. The Sentry Gun blueprint will appear slightly through the floor, the Dispenser blueprint will appear slightly above the floor, and the Teleporter and Jump Pad blueprints will be significantly above the floor. | ||
* The Teleporter blueprint is built at a slightly longer range than the Sentry Gun, Dispenser, and Jump Pad blueprints. This means that the Teleporter cannot be built from the same positions as the other buildings if the user is facing an obstruction. | * The Teleporter blueprint is built at a slightly longer range than the Sentry Gun, Dispenser, and Jump Pad blueprints. This means that the Teleporter cannot be built from the same positions as the other buildings if the user is facing an obstruction. | ||
== Gallery == | |||
<gallery> | |||
File:Backpack_PDA:_Teleporter.png|PDA: Teleporter backpack icon | |||
File:Backpack_PDA:_Jump_Pad.png|PDA: Jump Pad backpack icon | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||