2.2.2: Difference between revisions
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{{ | {{Patch | ||
|prev = 2.2.1 | |prev = 2.2.1 | ||
|next = | |next = 2.2.3 | ||
|date = February 1, 2025 | |date = February 1, 2025 | ||
|major = | |major = | ||
|update = | |update = Double-Double Down Update | ||
|blogpost = [https://tf2classic.com/?id=7907 official blog] | |blogpost = [https://tf2classic.com/?id=7907 official blog] | ||
|archives = | |archives = | ||
|new-weps = | |new-weps = | ||
|new-maps = | |||
|mapfix = yes | |mapfix = yes | ||
|wepfix = yes | |wepfix = yes | ||
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== Changes == | == Changes == | ||
=== Weapon | === Weapon changes === | ||
* Updated the [[Admiralty Anchor]]: | * Updated the [[Admiralty Anchor]]: | ||
** Raised minimum earthquake radius to 96 (from 64) | ** Raised minimum earthquake radius to 96 (from 64) | ||
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** Fixed Tranquilizer Gun darts sticking to disguised Spies | ** Fixed Tranquilizer Gun darts sticking to disguised Spies | ||
=== Map | === Map changes === | ||
* Updated [[2Bridge|vipr_2bridge]]: | * Updated [[2Bridge|vipr_2bridge]]: | ||
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ||
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** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability | ** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability | ||
=== General | === General changes === | ||
* Fixed further cases of Intel GPU users having malformed shaders | * Fixed further cases of Intel GPU users having malformed shaders | ||
** If you're still facing issues, use the following launch options: {{code|-force_vendor_id 0x10DE}} {{code|-force_device_id 0x1180}} | ** If you're still facing issues, use the following launch options: {{code|-force_vendor_id 0x10DE}} {{code|-force_device_id 0x1180}} | ||
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* Fixed Medic's ragdoll having missing physics meshes for backpack and left hand | * Fixed Medic's ragdoll having missing physics meshes for backpack and left hand | ||
* Fixed some cases of Escape Artist and Down With The Ship [[achievements]] not being granted sometimes | * Fixed some cases of Escape Artist and Down With The Ship [[achievements]] not being granted sometimes | ||
* Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values | * Fixed set_burstmode weapon attribute not respecting {{code|mult_postfiredelay}} attribute values | ||
* Fixed {{code|blendrockgroundwallsnow.vmt}} being visually inconsistent with live TF2 | * Fixed {{code|blendrockgroundwallsnow.vmt}} being visually inconsistent with live TF2 | ||
* Removed an intrepid researcher that wormed his way back into Powerhouse | * Removed an intrepid researcher that wormed his way back into Powerhouse | ||