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In Team Fortress 2 Classic, two teams compete against each other: '''RED (Reliable Excavation Demolition)''' and '''BLU ( | In Team Fortress 2 Classic, two teams compete against each other: '''RED (Reliable Excavation & Demolition)''' and '''BLU (Builders League United)'''. These teams make up the two teams in regular maps. There are also two more teams, '''GRN (Global Radio Network)''' and '''YLW (Yard Logistics Workers)''', which a player can join if they are playing in a [[Four-Team]] map. | ||
==In-game== | ==In-game== | ||
During a game, players work with their team to fulfill the objectives of the [[game mode]] they're playing. In certain gamemodes such as [[Attack / Defense]], the team's roles may be asymmetrical, in which case, RED is the defending team and BLU is the attacking team. | During a game, players work with their team to fulfill the objectives of the [[game mode]] they're playing. In certain gamemodes such as [[Attack / Defense]], the team's roles may be asymmetrical, in which case, RED is the defending team and BLU is the attacking team. | ||
Some classes have [[:Category: | Some classes have [[:Category:Weapons|weapons]] that are designed to interact with a player's team, for example, the Medic's [[Medi Gun]] is used to heal teammates and the Civilian's [[Umbrella]], once ready, grants a teammate [[Mini-crits]]. | ||
=== Team Selection === | === Team Selection === | ||
==== RED ==== | ==== RED ==== | ||
<gallery> | |||
File:RED logo.png|RED (Reliable Excavation & Demolition) logo | |||
</gallery> | |||
==== BLU ==== | ==== BLU ==== | ||
<gallery> | |||
File:BLU logo.png|BLU (Builders League United) logo | |||
</gallery> | |||
==== GRN ==== | ==== GRN ==== | ||
<gallery> | |||
File:GRN Logo.png|GRN (Global Radio Network) logo | |||
File:GRN base concept art 1.png|Early GRN architecture concept - Blaholtzen | |||
File:GRN base concept art 2.png|A similar early GRN architecture concept - Blaholtzen | |||
</gallery> | |||
==== YLW ==== | ==== YLW ==== | ||
<gallery> | |||
File:YLW Logo.png|YLW (Yard Logistics Workers) Logo | |||
File:YLW base concept art 1.png|Early YLW architecture concept - Blaholtzen | |||
File:YLW base concept art 2.png|A similar early YLW architecture concept - Blaholtzen | |||
File:YLW base concept art 3.png|A concept of a YLW base, halfway through creating the designs - Mazern | |||
</gallery> | |||
==== All ==== | |||
<gallery> | |||
File:Team architecture shape language.png|Four-Team Shape Language - Mazern | |||
</gallery> | |||
===Classes=== | ===Classes=== | ||
{{main|Classes}} | {{main|Classes}} | ||
A team can consist of a maximum of 32 players on Two-Team, and 16 players on [[Four-Team]], each being one of nine main [[Classes]]. | A team can consist of a maximum of 32 players on Two-Team, and 16 players on [[Four-Team]], each being one of nine main [[Classes]]. Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the main nine classes are split into 3 sub-groups: [[:Category:Offensive classes|Offense]], [[:Category:Defensive classes|Defense]] and [[:Category:Support classes|Support]]. TF2C also introduces a special class, the [[Civilian]], who by default only appears in the [[VIP]] and [[VIP Race]] gamemodes, but can be made accessible in other gamemodes by setting {{code|tf2c_allow_special_classes}} to 1 in the console. | ||
===Spectator=== | ===Spectator=== | ||
In Spectator Mode, a player can watch the match through participating | In Spectator Mode, a player can watch the match through any participating player's eyes, in either first or third person view, or alternately switch to freecam mode. Spectators can freely move around the map, in or out of bounds. Spectators cannot use weapons, nor pick a class. Unlike in live TF2, switching to spectator does '''not''' remove dominations. | ||
[[Category:Gameplay]] | |||