Overhealer: Difference between revisions

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Created page with "{{Infobox weapon | Overhealer.png | used-by=Medic | slot=Secondary | loadout=yes | loadout-attributes= {{Loadout positive|Overheal does not decay on patients}} {{Loadout negative|Cannot build or activate an ÜberCharge}} {{Loadout negative|Disables health regeneration while healing overhealed patients}} }} The '''Overhealer''' was an alternative Medic secondary option to the Medi Gun and the Kritzkrieg. It was very similar in appearance to the Medi Gun, howe..."
 
m Added "Scrapped" tag
 
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{{Loadout negative|Disables health regeneration while healing overhealed patients}}
{{Loadout negative|Disables health regeneration while healing overhealed patients}}
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{{scrapped}}


The '''Overhealer''' was an alternative [[Medic]] secondary option to the [[Medi Gun]] and the Kritzkrieg. It was very similar in appearance to the [[Medi Gun]], however, it sported a twin-barrel design, with one barrel being shorter than the other. It emitted a team-colored energy beam leading to his patient, which resembled a strand of DNA. The Overhealer was attached to a tank on the Medic's back by a rubber hose. Patients that killed an enemy while being healed by the Overhealer would give the Medic an assist.
The '''Overhealer''' was an alternative [[Medic]] secondary option to the [[Medi Gun]] and the Kritzkrieg. It was very similar in appearance to the [[Medi Gun]], however, it sported a twin-barrel design, with one barrel being shorter than the other. It emitted a team-colored energy beam leading to his patient, which resembled a strand of DNA. The Overhealer was attached to a tank on the Medic's back by a rubber hose. Patients that killed an enemy while being healed by the Overhealer would give the Medic an assist.

Latest revision as of 13:40, 20 June 2025

Overhealer


Basic Information
Used by Medic
Slot Secondary
Loadout Stats

Overhealer

Overhealer

Overheal does not decay on patients

Cannot build or activate an ÜberCharge

Disables health regeneration while healing overhealed patients

The Overhealer was an alternative Medic secondary option to the Medi Gun and the Kritzkrieg. It was very similar in appearance to the Medi Gun, however, it sported a twin-barrel design, with one barrel being shorter than the other. It emitted a team-colored energy beam leading to his patient, which resembled a strand of DNA. The Overhealer was attached to a tank on the Medic's back by a rubber hose. Patients that killed an enemy while being healed by the Overhealer would give the Medic an assist.

The Overhealer was identical to the Medi Gun in healing capability, the amount of health given per second ranging between 24 and 72, depending on the last time the patient took damage. If they took damage within 10 seconds, it heals for its minimum rate. If they took damage over 15 seconds ago, it healed for its maximum. Patients who took damage between 10 and 15 seconds ago were healed somewhere inbetween, scaling linearly. If the patient is at full health, the Overhealer would overheal them, up to 1.5 times their base health. Unlike the stock Medi Gun, the Overhealer's overheal did not decay over time, but while healing an overhealed patient, the Medic cannot naturally regenerate health.

The Overhealer's main drawback, however, was the fact that it did not have an ÜberCharge option, unlike the other Medic Secondaries. This made it very ineffective and unpopular, which led to its eventual removal from the game.

Properties

Properties
Taunt Bow
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Beam connect distance 450 HU
Beam disconnect distance 540 HU
All values are approximate.

Update history

1.8.0.1
  • Fixed collisions on the tranqualizer(sic), overhealer and lead pipe

1.9.0 (First Community Map Pack Update)

  • Added new particles for the Overhealer

2.0.0 (BETA 3)

  • "Temporarily" disabled the Overhealer