Poacher's Pride: Difference between revisions
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{{scrapped}} | {{scrapped}} | ||
The '''Poacher’s Pride''' was a | The '''Poacher’s Pride''' was a primary weapon for the Sniper, and acted as a precursor to the [[Hunting Revolver]]. It's a double-barreled rifle with a wooden gun stock and leather carrying strap. | ||
Compared to the [[Sniper Rifle]], it did 20% more damage, had a 50% faster firing rate, a clip size of 2 and an ammunition pool of 25, but does 33% less headshot damage and lacked a damage charge. Similarly to the [[Hunting Revolver]], it also had reduced zoom as it lacked a scope, which allowed for increased visibility and less of a movement speed penalty at the cost of zoom magnitude, and lacked any laser dot. | |||
The Poacher’s Pride was made by RetroMike, Hypo, Los que conocen saben, Gaming Grandma, Daesdemona, QuestionablyInsane, and Digivee as a [https://steamcommunity.com/sharedfiles/filedetails/?id=746488162 Team Fortress 2 workshop item] for the Mayann community update. | The Poacher’s Pride was made by RetroMike, Hypo, Los que conocen saben, Gaming Grandma, Daesdemona, QuestionablyInsane, and Digivee as a [https://steamcommunity.com/sharedfiles/filedetails/?id=746488162 Team Fortress 2 workshop item] for the Mayann community update. | ||
In the [[Death & Taxes]] update, it was replaced with | In the [[Death & Taxes]] update, it was replaced with the [[Hunting Revolver]], which kept the higher firing speed (50% to 55%), larger clip size, (2 to 6), and lack of scope and damage charge. | ||
== Properties == | == Properties == | ||
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| base-damage = 60 | | base-damage = 60 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| critical = | | critical = 180<br>{{tooltip|140|Headshot}} | ||
| mini-crit = | | mini-crit = 81 | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 25 | | loaded = 2 | ||
| carried = 25 | |||
| reload-type = Passive | | reload-type = Passive | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = | | attack-interval = 1 s | ||
| activation-time = Instant | | activation-time = Instant | ||
| scoped-headshot-delay = 0.2 s | | scoped-headshot-delay = 0.2 s | ||