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Bleed: Difference between revisions

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[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]


'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs,  
'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to [[afterburn]] except it cannot be cured with water or a [[compression blast]]. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops.


When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]


Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.  
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly.


Although bleed cannot [[Critical hits|crit]] on it's own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources.
 
Although bleed cannot deal [[Critical hits|critical]] damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].


== Bleed-inducing weapons ==
== Bleed-inducing weapons ==
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{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"
! Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! Picture
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
! Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| '''[[Fishwhacker]]'''
| '''[[Fishwhacker]]'''
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|}
|}


== Related Weapons ==
== Strategy ==
The following weapons have interactions with bleed.  
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.


{| class="wikitable" style="text-align:left;"
== Update history ==
! Name
{{Update history|
! Picture
{{Update|2.1.3}}
! Class
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
! Notes
}}
|-
| '''[[Fishwhacker]]'''
| [[File:Backpack_Fishwhacker.png|120px]]
| Sniper
| The Fishwhacker deals critical damage to players who are bleeding.
|}


== Strategy ==
[[Category:Gameplay]]
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.
[[Category:Status effects]]