Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Bleed: Difference between revisions

From TF2 Classified Wiki
m Minor grammar fix, "it's" is short for 'it is' while "its" is possessive which is what is intended here
VivaRomania (talk | contribs)
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 4: Line 4:
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]


'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs,  
'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to [[afterburn]] except it cannot be cured with water or a [[compression blast]]. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops.


When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]


Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.  
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly.


Although bleed cannot [[Critical hits|crit]] on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources.
 
Although bleed cannot deal [[Critical hits|critical]] damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].


== Bleed-inducing weapons ==
== Bleed-inducing weapons ==
Line 16: Line 18:


{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"
! Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
! Picture
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
! Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| '''[[Fishwhacker]]'''
| '''[[Fishwhacker]]'''
Line 32: Line 34:
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.3]]'''
{{Update|2.1.3}}
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
}}
}}
[[Category:Gameplay]]
[[Category:Status effects]]