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Bleed: Difference between revisions

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[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]


'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs,  
'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to [[afterburn]] except it cannot be cured with water or a [[compression blast]]. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops.


[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]


When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly.


Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.  
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources.  


Although bleed cannot [[Critical hits|crit]] on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].
Although bleed cannot deal [[Critical hits|critical]] damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].


== Bleed-inducing weapons ==
== Bleed-inducing weapons ==
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.3]]'''
{{Update|2.1.3}}
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
}}
}}


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Status effects]]