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Jump Pads: Difference between revisions

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[[File:Fight or flight engineer (1).png|512px|thumb|alt=The image promoting the Fight or Flight update. It shows the BLU Engineer having the time of his life.|The BLU Engineer is having the time of his life.]]  
[[File:Fight or flight engineer (1).png|512px|thumb|alt=The image promoting the Fight or Flight update. It shows the BLU Engineer having the time of his life.|The BLU Engineer is having the time of his life.]]  


'''Jump Pads''' are a type of building in ''[[Team Fortress 2 Classic]]'' that can be constructed by the [[Engineer]] class using the [[Construction PDA|PDA: Jump Pad]]. They were added in the [[Fight or Flight]] Update and replaced the Engineer's ability to build a [[Teleporter]]. It is a circular, team-colored pad with an electronic fan covered by a metallic guard that constantly blows a current of air. It also emits team-colored wind particles, a team-colored glow, and a constant whirring noise while active. As opposed to the other buildings, the [[Engineer]] can construct up to two Jump Pads, named '''Jump Pad A''' & '''Jump Pad B''', that work independently of each other. When an ally presses the jump button while above a Jump Pad, that player's jump is given increased height and distance, similar to that of a "perfect rocket jump."
'''Jump Pads''' are a type of building in ''[[Team Fortress 2 Classic]]'' that can be constructed by the [[Engineer]] class using the [[Construction PDA|PDA: Jump Pad]]. They were added in the [[Fight or Flight]] Update and replaced the Engineer's ability to build a [[Teleporter]]. It is a circular, team-colored pad with an electronic fan covered by a metallic guard that constantly blows a current of air. It also emits team-colored wind particles, a team-colored glow, and a constant whirring noise while active. As opposed to the other buildings, the [[Engineer]] can construct up to two Jump Pads, named '''Jump Pad A''' & '''Jump Pad B''', that work independently of each other. When an ally presses the jump button while above a Jump Pad, that player's jump is given increased height and distance, similar to that of a "perfect rocket jump." The specific distance is 370 Hammer Units and 390 when crouch-jumping


The Engineer's voice lines related to the Jump Pad were provided by [https://www.getgianni.com/ Gianni Matragrano].<!--Despite this, he has not yet put Team Fortress 2 Classic in his portfolio.-->
The Engineer's voice lines related to the Jump Pad were provided by [https://www.getgianni.com/ Gianni Matragrano].<!--Despite this, he has not yet put Team Fortress 2 Classic in his portfolio.-->
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=== Operation ===
=== Operation ===
When an ally presses the jump button above a Jump Pad, the player's jump height and distance are increased. The user's momentum depends on the momentum they had beforehand. A player can still walk or jump onto a Jump Pad without receiving the boost. The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised.
When an ally presses the jump button above a Jump Pad, the player's jump height and distance are increased. By just jumping, a player can go 370 Hammer Units vertically. By crouch-jumping, a player can go 390 Hammer Units vertically. The user's momentum depends on the momentum they had beforehand. A player can still walk or jump onto a Jump Pad without receiving the boost. The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised.


Compared to the Teleporter, the cooldown on the Jump Pad is significantly shorter, so players are able to use it in short succession. The cooldown is per-user and not per Jump Pad, meaning multiple users will not affect each other's usage, and using two Jump Pads will not circumvent the user's own cooldown. If the user is on two Jump Pads at once, the animation plays on the one the user walked on first. The Jump Pad also works even in situations where the user wouldn't be able to jump, such as while crouching, while the [[Heavy]] has his minigun revved up, or while in the middle of a jump; however, it will not work while taunting. The user can continually hold the jump button to receive the Jump Pad boost. The user also does not suffer fall damage from the boost.
Compared to the Teleporter, the cooldown on the Jump Pad is significantly shorter, so players are able to use it in short succession. The cooldown is per-user and not per Jump Pad, meaning multiple users will not affect each other's usage, and using two Jump Pads will not circumvent the user's own cooldown. If the user is on two Jump Pads at once, the animation plays on the one the user walked on first. The Jump Pad also works even in situations where the user wouldn't be able to jump, such as while crouching, while the [[Heavy]] has his minigun revved up, or while in the middle of a jump; however, it will not work while taunting. The user can continually hold the jump button to receive the Jump Pad boost. The user also does not suffer fall damage from the boost.