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List of conditions: Difference between revisions

From TF2 Classified Wiki
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{{Todo|Discover the purpose of TF2C conditions 117, 120, 125, 126, 127 and 130.
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command.
* I'll do some digging and find out [[User:VivaRomania|🇷🇴]] 02:18, 19 June 2025 (UTC)}}
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below.
 
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command.
For example, to give yourself the [[Haste]] boost, you would enter {{code|addcond 121}}, as 121 is the ID number for this effect, as shown below.
__TOC__
__TOC__
== Team Fortress 2 conditions ==
== Team Fortress 2 conditions ==
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|| TF_COND_STEALTHED
|| TF_COND_STEALTHED
|-
|-
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing.
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian's self-healing.
|| TF_COND_INVULNERABLE
|| TF_COND_INVULNERABLE
|-
|-
Line 39: Line 36:
|| TF_COND_STEALTHED_BLINK
|| TF_COND_STEALTHED_BLINK
|-
|-
| 11 ||  Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5.
| 11 ||  Crit boost. Drops under the same conditions as 5.
|| TF_COND_CRITBOOSTED
|| TF_COND_CRITBOOSTED
|-
|-
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed. Can be used with removecond to remove a stun.
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.
|| TF_COND_STUNNED
|| TF_COND_STUNNED
|-
|-
| 17 ||  Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy.
| 17 ||  Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. Impacting an enemy will deal 50 damage, and play the crowd cheer sound effect.
|| TF_COND_SHIELD_CHARGE
|| TF_COND_SHIELD_CHARGE
|-
|-
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|| TF_COND_SPEED_BOOST
|| TF_COND_SPEED_BOOST
|-
|-
| 33 ||  Halloween pumpkin crit boost.
| 33 ||  Crit boost.
|| TF_COND_CRITBOOSTED_PUMPKIN
|| TF_COND_CRITBOOSTED_PUMPKIN
|-
|-
| 34 ||  Power Up Canteen crit boost.
| 34 ||  Crit boost.
|| TF_COND_CRITBOOSTED_USER_BUFF
|| TF_COND_CRITBOOSTED_USER_BUFF
|-
|-
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|| TF_COND_CRITBOOSTED_CTF_CAPTURE
|| TF_COND_CRITBOOSTED_CTF_CAPTURE
|-
|-
| 40 ||  Crit boost from crit-on-kill weapons (Killing Gloves of Boxing).
| 40 ||  Crit boost.
|| TF_COND_CRITBOOSTED_ON_KILL
|| TF_COND_CRITBOOSTED_ON_KILL
|-
|-
| 41 ||  Cannot switch away from melee weapon (as for Buffalo Steak Sandvich).
| 41 ||  Cannot switch away from melee weapon.
|| TF_COND_CANNOT_SWITCH_FROM_MELEE
|| TF_COND_CANNOT_SWITCH_FROM_MELEE
|-
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK
|-
|-
| 48 ||  Self marked for death (as with Rescue Ranger hauling).
| 48 ||  Self marked for death (as with Rescue Ranger hauling).
|| TF_COND_MARKEDFORDEATH_SILENT
|| TF_COND_MARKEDFORDEATH_SILENT
|-
|-
| 51 ||  "Hidden" ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).
| 51 ||  "Hidden" ÜberCharge (player's viewmodel and their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for a few seconds.
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
|-
|-
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.
| 52 ||  ÜberCharge.
|| TF_COND_INVULNERABLE_USER_BUFF
|| TF_COND_INVULNERABLE_USER_BUFF
|-
|-
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|| TF_COND_HALLOWEEN_BOMB_HEAD
|| TF_COND_HALLOWEEN_BOMB_HEAD
|-
|-
| 56 ||  Miscellaneous crit boost. Likely used for the Wheel of Fate Critical Hits effect.
| 56 ||  Crit boost.
|| TF_COND_CRITBOOSTED_CARD_EFFECT
|| TF_COND_CRITBOOSTED_CARD_EFFECT
|-
|-
| 57 ||  Miscellaneous ÜberCharge. Likely used for the Wheel of Fate ÜberCharge effect.
| 57 ||  ÜberCharge.
|| TF_COND_INVULNERABLE_CARD_EFFECT
|| TF_COND_INVULNERABLE_CARD_EFFECT
|-
|-
| 64 ||  Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
| 64 ||  Player will Cloak immediately regardless of class.
|| TF_COND_STEALTHED_USER_BUFF
|| TF_COND_STEALTHED_USER_BUFF
|-
|-
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|| TF_COND_FIRE_IMMUNE
|| TF_COND_FIRE_IMMUNE
|-
|-
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval Mode|Medieval thirdperson shoulder view.
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is multiplied by 10 and the player is forced into thirdperson shoulder view.
|| TF_COND_HALLOWEEN_GIANT
|| TF_COND_HALLOWEEN_GIANT
|-
|-
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson.
|| TF_COND_HALLOWEEN_TINY
|| TF_COND_HALLOWEEN_TINY
|-
|-
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|| TF_COND_HALLOWEEN_GHOST_MODE
|| TF_COND_HALLOWEEN_GHOST_MODE
|-
|-
| 105 ||  Mannpower Crit powerup.
| 105 ||  Crit boost.
|| TF_COND_CRITBOOSTED_RUNE_TEMP
|| TF_COND_CRITBOOSTED_RUNE_TEMP
|}
|}
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name
|-
|-
| 109 ||  Player becomes clourblind, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].
| 109 ||  Player becomes colorblind, sound is muffled, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].
|| TF_COND_TRANQUILIZED
|| TF_COND_TRANQUILIZED
|-
|-
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|| TF_COND_AIRBLASTED
|| TF_COND_AIRBLASTED
|-
|-
| 111 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regened per second.
| 111 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.
|| TF_COND_RESISTANCE_BUFF
|| TF_COND_RESISTANCE_BUFF
|-
|-
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|| TF_COND_SUPERMARKEDFORDEATH_SILENT
|| TF_COND_SUPERMARKEDFORDEATH_SILENT
|-
|-
| 117 ||  Unknown.
| 117 ||  Prevents players from re-using a [[Jump Pad]] after use to prevent spamming for a brief period.
|| TF_COND_JUST_USED_JUMPPAD
|| TF_COND_JUST_USED_JUMPPAD
|-
|-
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|| TF_COND_INVULNERABLE_SMOKE_BOMB
|| TF_COND_INVULNERABLE_SMOKE_BOMB
|-
|-
| 120 ||  Unknown. Use cond 111 for the civilian defense buff.
| 120 ||  Seems to be an alternate version of cond 111. It has no sound or HUD indicators, has a 25% damage resistance instead (from 20%) and has no health regen. Use cond 111 for the regular defense condition.
|| TF_COND_CIV_DEFENSEBUFF
|| TF_COND_CIV_DEFENSEBUFF
|-
|-
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|| TF_COND_DEFLECT_BULLETS
|| TF_COND_DEFLECT_BULLETS
|-
|-
| 125 ||  Unknown.
| 125 ||  Player receives 30% more healing from all sources.
|| TF_COND_TAKEBONUSHEALING
|| TF_COND_TAKEBONUSHEALING
|-
|-
| 126 ||  Unknown. Does not undisguise disguised spies.
| 126 ||  Unused, planned for a cut [[Spy]] Weapon. Meant to alert nearby TFBots of suspicious behaviour.
|| TF_COND_DID_DISGUISE_BREAKING_ACTION
|| TF_COND_DID_DISGUISE_BREAKING_ACTION
|-
|-
| 127 ||  Unknown.
| 127 ||  Given throughout the duration of flying, post [[Jump Pad]] launch, and 4 seconds after touching the ground. Any kill within this time will credit the [[Engineer]] as the assister. The Skyfall [[Achievement]] from [[Fight or Flight]] checks if the [[Spy]] has this condition.
|| TF_COND_JUMPPAD_ASSIST
|| TF_COND_JUMPPAD_ASSIST
|-
|-
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|| TF_COND_TELEPORTED_ALWAYS_SHOW
|| TF_COND_TELEPORTED_ALWAYS_SHOW
|-
|-
| 130 ||  Unknown
| 130 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. The Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).
|| TF_COND_LAUNCHED_SELF
|| TF_COND_LAUNCHED_SELF
|-
| >134 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting.
|| Unknown
|}
|}




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