List of conditions: Difference between revisions
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The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|preset=10|addcond (ID#)}} command. | |||
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below. | |||
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command. | |||
For example, to give yourself the [[Haste]] boost, you would enter {{code|addcond 121}}, as 121 is the ID number for this effect, as shown below. | |||
__TOC__ | __TOC__ | ||
== Team Fortress 2 conditions == | == Team Fortress 2 conditions == | ||
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|| TF_COND_SUPERMARKEDFORDEATH_SILENT | || TF_COND_SUPERMARKEDFORDEATH_SILENT | ||
|- | |- | ||
| 117 || Prevents players from re-using a | | 117 || Prevents players from re-using a [[Jump Pad]] after use to prevent spamming for a brief period. | ||
|| TF_COND_JUST_USED_JUMPPAD | || TF_COND_JUST_USED_JUMPPAD | ||
|- | |- | ||
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|| TF_COND_TAKEBONUSHEALING | || TF_COND_TAKEBONUSHEALING | ||
|- | |- | ||
| 126 || | | 126 || Unused, planned for a cut [[Spy]] Weapon. Meant to alert nearby TFBots of suspicious behaviour. | ||
|| TF_COND_DID_DISGUISE_BREAKING_ACTION | || TF_COND_DID_DISGUISE_BREAKING_ACTION | ||
|- | |- | ||
| 127 || | | 127 || Given throughout the duration of flying, post [[Jump Pad]] launch, and 4 seconds after touching the ground. Any kill within this time will credit the [[Engineer]] as the assister. The Skyfall [[Achievement]] from [[Fight or Flight]] checks if the [[Spy]] has this condition. | ||
|| TF_COND_JUMPPAD_ASSIST | || TF_COND_JUMPPAD_ASSIST | ||
|- | |- | ||
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|| TF_COND_TELEPORTED_ALWAYS_SHOW | || TF_COND_TELEPORTED_ALWAYS_SHOW | ||
|- | |- | ||
| 130 || | | 130 || Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. The Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel). | ||
|| TF_COND_LAUNCHED_SELF | || TF_COND_LAUNCHED_SELF | ||
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