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Attack / Defense: Difference between revisions

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GravelPit (talk | contribs)
Added Attack/Defense variations and a list of maps
 
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'''Attack / Defense''' is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.
'''Attack / Defense''' is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all [[Control point (objective)|control points]] in the map to win. RED is on the defensive and must defend their control points until the round-timer runs out. RED cannot recapture points seized by BLU.


Attack / Defense comes in a few variations depending on the map. '''Linear-style''' Attack / Defense maps require BLU to capture the control points in a set order. Linear-style maps are comprised of either one or multiple stages, with 2-3 control points on each stage. For maps with multiple stages, BLU must win all stages to win the overall map.
Attack / Defense comes in a few variations depending on the map. '''Linear-style''' Attack / Defense maps require BLU to capture the control points in a set order. Linear-style maps are comprised of either one or multiple stages, with 2-3 control points on each stage. For maps with multiple stages, BLU must win all stages to win the overall map.
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==Maps==
==Maps==
{{main|List of maps}}
The following is a list of official Attack / Defense [[List of maps|maps]]:
The following is a list of official Attack / Defense [[List of maps|maps]]:


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* [[Furnace Creek]]
* [[Furnace Creek]]
''' [[Medieval]] Pyramid-style'''
''' [[Medieval]] Pyramid-style'''
* [[Degroot Keep]]
* [[DeGroot Keep]]
'''Centralized-style'''
'''Centralized-style'''
* [[Steel]]
* [[Steel]]