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Shotgun: Difference between revisions

From TF2 Classified Wiki
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}}The '''Shotgun''' is the default primary weapon for the [[Engineer]] and the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.
}}The '''Shotgun''' is the default primary weapon for the [[Engineer]] and the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.


The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing 10 bullets in a 9x9 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.
The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing 10 bullets in a 3x3 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.


The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage:
The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage:
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  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.625 s
  | attack-interval = 0.625 s</br>{{tooltip|0.45 s|Haste boosted}}
  | first-reload = {{tooltip|1 s|On Soldier and Pyro}}<br>{{tooltip|0.87 s|On Engineer and Heavy}}
  | first-reload = {{tooltip|1 s|On Soldier and Pyro}}</br>{{tooltip|0.5 s|Soldier and Pyro haste boosted}}<br>{{tooltip|0.87 s|On Engineer and Heavy}}<br>{{tooltip|0.42 s|Haste boosted Engineer and Heavy}}
  | further-reloads = 0.51 s
  | further-reloads = 0.51 s
|}}
|}}
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|tr=Av Tüfeği|tr_m=Shotgun
|tr=Av Tüfeği|tr_m=Shotgun
|uk=Рушниця|uk_m=Shotgun
|uk=Рушниця|uk_m=Shotgun
}}
== Update history ==
{{Update history|
{{Update|1.7.0}}
* Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
{{Update|1.8.0}}
* Added Medic Shotgun
{{Update|1.8.0.1}}
* Fixed Medic shotgun viewmodel (Chowder908)
{{Update}}
* Removed Medic Shotgun
}}
}}


== Trivia ==
== Trivia ==
* In old versions of Team Fortress 2 Classic, the [[Medic]] had the Shotgun as an alternative primary weapon. However, it was considered harmful for his class design, as players preferred to fight with the Shotgun instead of healing teammates.
* In old versions of ''Team Fortress 2 Classified'', the [[Medic]] had the Shotgun as an alternative primary weapon. However, it was considered harmful for his class design, as players preferred to fight with the Shotgun instead of healing teammates.
 
== Comparison from ''Team Fortress 2'' ==
*''Team Fortress 2 Classified'' restored the original "''juggle''" taunt for the Soldier's Shotgun which was replaced by the "''gun salute''" taunt in the live version.
{{nav allweapons}}
{{nav allweapons}}