Melee: Difference between revisions
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[[File:Backpack_Fists.png|right|300px|Heavy's Fists]] | [[File:Backpack_Fists.png|right|300px|Heavy's Fists]] | ||
'''Melee''' weapons are a type of [[Weapons|weapon]] that do not require ammo. Most classes' melees do 65 damage. | '''Melee''' weapons are a type of [[Weapons|weapon]] that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the [[Scout]] and [[Civilian]], whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the [[Spy]], whose knife does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], [[Shock Therapy]], [[Admiralty Anchor]] or [[Chekhov's Punch]]. Some melee weapons have a different swing animation, such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards. The [[Demoman]]'s [[bottle]] breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way. | ||
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]]. | |||
== Table of melee weapons == | |||
{| class="wikitable collapsible" width="100%" height="0px" style="text-align: center" | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="6%" | Class | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Weapon | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="10%" | Kill Icon(s) | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Attack Interval | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="12%" | Damage | |||
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="30%" | Attributes | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px]]<br>'''[[Scout]]''' | |||
| [[File:Backpack_Bat.png|150px]]<br>[[Bat]] | |||
| [[File:Killicon_bat.png|100px]] | |||
| Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s | |||
| Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105 | |||
| '''Stock''' | |||
|- | |||
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px]]<br>'''[[Soldier]]''' | |||
| [[File:Backpack_Shovel.png|150px]]<br>[[Shovel]] | |||
| [[File:Killicon_shovel.png|100px]] | |||
| rowspan="14" | Base: 0.8s<br>[[Haste|Haste Boosted]]: 0.5s | |||
| rowspan="9" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195 | |||
| '''Stock''' | |||
|- | |||
| [[File:Backpack_Admiralty_Anchor.png|125px]]<br>[[Admiralty Anchor]] | |||
| [[File:Killicon_anchor.png|70px]]<br>Melee Kill<br>[[File:Killicon_earthquake.png|110px]]<br>Earthquake Kill<br>[[File:Killicon_taunt_soldier.png|75px]]<br>Grenade Taunt Kill | |||
| {{pro}}Creates an earthquake upon taking fall damage while active<br>{{con}}Takes crits from projectiles while airborne<br>{{con}}+30% gravity while active<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br> | |||
|- | |||
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px]]<br>'''[[Pyro]]''' | |||
| [[File:Backpack_Fire_Axe.png|150px]]<br>[[Fire Axe]] | |||
| [[File:Killicon_fireaxe.png|100px]] | |||
| '''Stock''' | |||
|- | |||
| [[File:Backpack_Harvester.png|120px]]<br>[[Harvester]] | |||
| [[File:Killicon_harvester.png|100px]]<br>Melee Kill<br>[[File:Killicon_harvester_decapitation.png|100px]]<br>[[Critical]] Decapitation Kill | |||
| {{info}}Burning targets charge up crit while active<br>{{pro}}Heal +5 health each tick while charging<br>{{pro}}On Crit: Absorbs the health from your victim<br>{{pro}}25% longer melee range while fully charged<br>{{con}}On Death: Enemies are extinguished<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br>{{hidden}}[[Critical]] kills decapitate the enemy | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px]]<br>'''[[Demoman]]''' | |||
| [[File:Backpack_Bottle.png|130px]]<br>[[Bottle]] | |||
| [[File:Killicon_bottle.png|100px]] | |||
| '''Stock'''<br>{{info}}Taunt (Drink) 3 consecutive times to get a Drunk effect that sways the screen<br> | |||
|- | |||
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px]]<br>'''[[Heavy]]''' | |||
| [[File:Backpack_Fists.png|180px]]<br>[[Fists]] | |||
| [[File:Killicon_fists.png|100px]] | |||
| '''Stock'''<br>{{info}}Has a taunt kill<br> | |||
|- | |||
| [[File:Backpack_Chekhov's_Punch.png|190px]]<br>[[Chekhov's Punch]] | |||
| [[File:Killicon_chekhov.png|120px]] | |||
| {{pro}}On hit: Store up to 3 critical hits<br>{{pro}}Stored crits are consumed by all weapons<br>{{pro}}65% longer melee range<br>{{con}}Melee damage taken will crit on wearer<br>{{con}}Melee will crit only at full capacity<br>{{info}}Has a taunt kill<br> | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px]]<br>'''[[Engineer]]''' | |||
| [[File:Backpack_Wrench.png|140px]]<br>[[Wrench]] | |||
| [[File:Killicon_wrench.png|110px]] | |||
| '''Stock''' | |||
|- | |||
| rowspan="3" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px]]<br>'''[[Medic]]''' | |||
| [[File:Backpack_Bonesaw.png|150px]]<br>[[Bonesaw]] | |||
| [[File:Killicon_bonesaw.png|100px]] | |||
| '''Stock''' | |||
|- | |||
| [[File:Backpack_Shock_Therapy.png|160px]]<br>[[Shock Therapy]] | |||
| [[File:Killicon_taser_uncharged.png|100px]]<br>Uncharged Melee Kill<br>[[File:Killicon_taser.png|150px]]<br>Charged Melee Kill | |||
| Based on charge %:<br>Base: 0 to 100<br>[[Mini-crit|Mini-Crit]]: 1 to 135<br>[[Crit]]: 3 to 300 | |||
| {{pro}}Hit teammates at maximum charge to fully heal them<br>{{pro}}Deals guaranteed Mini-crits to wet players<br>{{pro}}70% longer melee range<br>{{con}}-15% heal rate<br>{{info}}Damage is affected by current charge<br>{{info}}Has a taunt kill<br>{{hidden}}Re-charges in 30 seconds<br>{{hidden}}Deals guaranteed Crits to players using the [[Chekhov's Punch]] | |||
|- | |||
| [[File:Backpack_Überspritze.png|150px]]<br>[[Überspritze]] | |||
| [[File:Killicon_ubersaw.png|120px]]<br>Melee Kill<br>[[File:Killicon_taunt_medic.png|110px]]<br>Überslice Taunt Kill | |||
| rowspan="2" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195 | |||
| {{pro}}On Hit: 25% ÜberCharge added<br>{{con}}-10 max health on wearer<br>{{info}}Has a taunt kill<br> | |||
|- | |||
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px]]<br>'''[[Sniper]]''' | |||
| [[File:Backpack_Kukri.png|120px]]<br>[[Kukri]] | |||
| [[File:Killicon_club.png|115px]] | |||
| '''Stock''' | |||
|- | |||
| [[File:Backpack_Fishwhacker.png|160px]]<br>[[Fishwhacker]] | |||
| [[File:Killicon_fishwhacker.png|125px]] | |||
| Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105 | |||
| {{pro}}Deals knockback to nearby enemies<br>{{pro}}On Hit: Bleed for 2 seconds<br>{{con}}-45% damage penalty | |||
|- | |||
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px]]<br>'''[[Spy]]''' | |||
| [[File:Backpack_Knife.png|150px]]<br>[[Knife]] | |||
| [[File:Killicon_knife.png|95px]]<br>Slice Kill<br>[[File:Killicon_backstab.png|50px]]<br>Backstab Kill<br>[[File:Killicon_taunt_spy.png|95px]]<br>Fencing Taunt Kill | |||
| Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 120<br>Backstab: 6x Victims' [[Health]] | |||
| '''Stock'''<br>{{info}}Attack an enemy from behind to backstab them for a one-hit kill<br>{{info}}Has a taunt kill<br>{{hidden}}-66% damage to sapped sentries | |||
|- | |||
| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px]]<br>'''[[Civilian]]''' | |||
| [[File:Backpack_Umbrella.png|150px]]<br>[[Umbrella]] | |||
| [[File:Killicon_umbrella.png|110px]] | |||
| rowspan="2" | Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s | |||
| rowspan="2" | Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105 | |||
| '''Stock'''<br>{{info}}Alt-Fire: Give mini-crit boost to a teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 15 seconds | |||
|- | |||
| [[File:Backpack_Derby_Cane.png|145px]]<br>[[Derby Cane]] | |||
| [[File:Killicon_speedcane.png|110px]] | |||
| {{pro}}+15% increase in recharge rate<br>{{info}}Alt-Fire: Give haste boost to teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 13 seconds | |||
|} | |||
[[Category:Melee weapons]] | |||
Latest revision as of 01:02, 4 January 2026

Melee weapons are a type of weapon that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes' default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the Scout and Civilian, whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the Spy, whose knife does 40 damage. Melee weapons have an increased chance of critical hits from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random critical hits do not apply to the Knife, Harvester, Shock Therapy, Admiralty Anchor or Chekhov's Punch. Some melee weapons have a different swing animation, such as the Fists uppercutting or the Kukri swinging downwards. The Demoman's bottle breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.
Due to their niche uses and the standard set by Engineer and Spy, a common theme among melee weapon design is to trade the consistent damage and/or random critical hits for some sort of utility. The Wrench for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill Sentry Guns with ammo. In addition, the Knife has added utility in being able to one shot any class from behind with a guaranteed critical hit, called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the Knife critting as normal, dealing 120 damage. Other examples of utility melees include The Harvester, Chekhov's Punch, Shock Therapy, Umbrella, Derby Cane, Uberspritze, and Fishwhacker.
Table of melee weapons
| Class | Weapon | Kill Icon(s) | Attack Interval | Damage | Attributes |
|---|---|---|---|---|---|
![]() Scout |
Bat |
Base: 0.5s Haste Boosted: 0.3s |
Base: 35 Mini-Crit: 47 Crit: 105 |
Stock | |
![]() Soldier |
Shovel |
Base: 0.8s Haste Boosted: 0.5s |
Base: 65 Mini-Crit: 88 Crit: 195 |
Stock | |
Admiralty Anchor |
Melee Kill Earthquake Kill Grenade Taunt Kill |
||||
![]() Pyro |
Fire Axe |
Stock | |||
Harvester |
Melee Kill Critical Decapitation Kill |
||||
![]() Demoman |
Bottle |
Stock | |||
![]() Heavy |
Fists |
Stock | |||
Chekhov's Punch |
|||||
![]() Engineer |
Wrench |
Stock | |||
![]() Medic |
Bonesaw |
Stock | |||
Shock Therapy |
Uncharged Melee Kill Charged Melee Kill |
Based on charge %: Base: 0 to 100 Mini-Crit: 1 to 135 Crit: 3 to 300 |
|||
Überspritze |
Melee Kill Überslice Taunt Kill |
Base: 65 Mini-Crit: 88 Crit: 195 |
|||
![]() Sniper |
Kukri |
Stock | |||
Fishwhacker |
Base: 35 Mini-Crit: 47 Crit: 105 |
||||
![]() Spy |
Knife |
Slice Kill Backstab Kill Fencing Taunt Kill |
Base: 65 Mini-Crit: 88 Crit: 120 Backstab: 6x Victims' Health |
Stock | |
![]() Civilian |
Umbrella |
Base: 0.5s Haste Boosted: 0.3s |
Base: 35 Mini-Crit: 47 Crit: 105 |
Stock | |
Derby Cane |









