Melee: Difference between revisions
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| [[File:Backpack_Admiralty_Anchor.png|125px]]<br>[[Admiralty Anchor]] | | [[File:Backpack_Admiralty_Anchor.png|125px]]<br>[[Admiralty Anchor]] | ||
| [[File:Killicon_anchor.png|70px]]<br>Melee Kill<br>[[File:Killicon_earthquake.png|110px]]<br>Earthquake Kill<br>[[File:Killicon_taunt_soldier.png|75px]]<br>Grenade Taunt Kill | | [[File:Killicon_anchor.png|70px]]<br>Melee Kill<br>[[File:Killicon_earthquake.png|110px]]<br>Earthquake Kill<br>[[File:Killicon_taunt_soldier.png|75px]]<br>Grenade Taunt Kill | ||
| {{pro}}Creates an earthquake upon taking fall damage while active<br>{{con}}Takes crits from projectiles while airborne<br>{{con}}+30% gravity while active<br>{{con}}No random critical hits | | {{pro}}Creates an earthquake upon taking fall damage while active<br>{{con}}Takes crits from projectiles while airborne<br>{{con}}+30% gravity while active<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br> | ||
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| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px]]<br>'''[[Pyro]]''' | | rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px]]<br>'''[[Pyro]]''' | ||
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| [[File:Backpack_Harvester.png|120px]]<br>[[Harvester]] | | [[File:Backpack_Harvester.png|120px]]<br>[[Harvester]] | ||
| [[File:Killicon_harvester.png|100px]]<br>Melee Kill<br>[[File:Killicon_harvester_decapitation.png|100px]]<br>[[Critical]] Decapitation Kill | | [[File:Killicon_harvester.png|100px]]<br>Melee Kill<br>[[File:Killicon_harvester_decapitation.png|100px]]<br>[[Critical]] Decapitation Kill | ||
| {{info}}Burning targets charge up crit while active<br>{{pro}}Heal +5 health each tick while charging<br>{{pro}}On Crit: Absorbs the health from your victim<br>{{con}}On Death: Enemies are extinguished<br>{{con}}No random critical hits<br>{{hidden}}[[Critical]] kills decapitate the enemy | | {{info}}Burning targets charge up crit while active<br>{{pro}}Heal +5 health each tick while charging<br>{{pro}}On Crit: Absorbs the health from your victim<br>{{pro}}25% longer melee range while fully charged<br>{{con}}On Death: Enemies are extinguished<br>{{con}}No random critical hits<br>{{info}}Has a taunt kill<br>{{hidden}}[[Critical]] kills decapitate the enemy | ||
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| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px]]<br>'''[[Demoman]]''' | | rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px]]<br>'''[[Demoman]]''' | ||
| [[File:Backpack_Bottle.png|130px]]<br>[[Bottle]] | | [[File:Backpack_Bottle.png|130px]]<br>[[Bottle]] | ||
| [[File:Killicon_bottle.png|100px]] | | [[File:Killicon_bottle.png|100px]] | ||
| '''Stock''' | | '''Stock'''<br>{{info}}Taunt (Drink) 3 consecutive times to get a Drunk effect that sways the screen<br> | ||
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| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px]]<br>'''[[Heavy]]''' | | rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px]]<br>'''[[Heavy]]''' | ||
| [[File:Backpack_Fists.png|180px]]<br>[[Fists]] | | [[File:Backpack_Fists.png|180px]]<br>[[Fists]] | ||
| [[File:Killicon_fists.png|100px]] | | [[File:Killicon_fists.png|100px]] | ||
| '''Stock''' | | '''Stock'''<br>{{info}}Has a taunt kill<br> | ||
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| [[File:Backpack_Chekhov's_Punch.png|190px]]<br>[[Chekhov's Punch]] | | [[File:Backpack_Chekhov's_Punch.png|190px]]<br>[[Chekhov's Punch]] | ||
| [[File:Killicon_chekhov.png|120px]] | | [[File:Killicon_chekhov.png|120px]] | ||
| {{pro}}On hit: Store up to 3 critical hits<br>{{pro}}Stored crits are consumed by all weapons<br>{{con}}Melee damage taken will crit on wearer<br>{{con}}Melee will crit only at full capacity | | {{pro}}On hit: Store up to 3 critical hits<br>{{pro}}Stored crits are consumed by all weapons<br>{{pro}}65% longer melee range<br>{{con}}Melee damage taken will crit on wearer<br>{{con}}Melee will crit only at full capacity<br>{{info}}Has a taunt kill<br> | ||
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| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px]]<br>'''[[Engineer]]''' | | rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px]]<br>'''[[Engineer]]''' | ||
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| [[File:Backpack_Shock_Therapy.png|160px]]<br>[[Shock Therapy]] | | [[File:Backpack_Shock_Therapy.png|160px]]<br>[[Shock Therapy]] | ||
| [[File:Killicon_taser_uncharged.png|100px]]<br>Uncharged Melee Kill<br>[[File:Killicon_taser.png|150px]]<br>Charged Melee Kill | | [[File:Killicon_taser_uncharged.png|100px]]<br>Uncharged Melee Kill<br>[[File:Killicon_taser.png|150px]]<br>Charged Melee Kill | ||
| | | Based on charge %:<br>Base: 0 to 100<br>[[Mini-crit|Mini-Crit]]: 1 to 135<br>[[Crit]]: 3 to 300 | ||
| {{pro}}Hit teammates at maximum charge to fully heal them<br>{{con}}-15% heal rate<br>{{info}}Damage is affected by current charge<br>{{hidden}}Re-charges in 30 seconds | | {{pro}}Hit teammates at maximum charge to fully heal them<br>{{pro}}Deals guaranteed Mini-crits to wet players<br>{{pro}}70% longer melee range<br>{{con}}-15% heal rate<br>{{info}}Damage is affected by current charge<br>{{info}}Has a taunt kill<br>{{hidden}}Re-charges in 30 seconds<br>{{hidden}}Deals guaranteed Crits to players using the [[Chekhov's Punch]] | ||
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| [[File:Backpack_Überspritze.png|150px]]<br>[[Überspritze]] | | [[File:Backpack_Überspritze.png|150px]]<br>[[Überspritze]] | ||
| [[File:Killicon_ubersaw.png|120px]]<br>Melee Kill<br>[[File:Killicon_taunt_medic.png|110px]]<br>Überslice Taunt Kill | | [[File:Killicon_ubersaw.png|120px]]<br>Melee Kill<br>[[File:Killicon_taunt_medic.png|110px]]<br>Überslice Taunt Kill | ||
| rowspan="2" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195 | | rowspan="2" | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 195 | ||
| {{pro}}On Hit: 25% ÜberCharge added<br>{{con}}-10 max health on wearer | | {{pro}}On Hit: 25% ÜberCharge added<br>{{con}}-10 max health on wearer<br>{{info}}Has a taunt kill<br> | ||
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| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px]]<br>'''[[Sniper]]''' | | rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px]]<br>'''[[Sniper]]''' | ||
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| [[File:Backpack_Knife.png|150px]]<br>[[Knife]] | | [[File:Backpack_Knife.png|150px]]<br>[[Knife]] | ||
| [[File:Killicon_knife.png|95px]]<br>Slice Kill<br>[[File:Killicon_backstab.png|50px]]<br>Backstab Kill<br>[[File:Killicon_taunt_spy.png|95px]]<br>Fencing Taunt Kill | | [[File:Killicon_knife.png|95px]]<br>Slice Kill<br>[[File:Killicon_backstab.png|50px]]<br>Backstab Kill<br>[[File:Killicon_taunt_spy.png|95px]]<br>Fencing Taunt Kill | ||
| Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 6x | | Base: 65<br>[[Mini-crit|Mini-Crit]]: 88<br>[[Crit]]: 120<br>Backstab: 6x Victims' [[Health]] | ||
| '''Stock''' | | '''Stock'''<br>{{info}}Attack an enemy from behind to backstab them for a one-hit kill<br>{{info}}Has a taunt kill<br>{{hidden}}-66% damage to sapped sentries | ||
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| rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px]]<br>'''[[Civilian]]''' | | rowspan="2" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px]]<br>'''[[Civilian]]''' | ||
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| rowspan="2" | Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s | | rowspan="2" | Base: 0.5s<br>[[Haste|Haste Boosted]]: 0.3s | ||
| rowspan="2" | Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105 | | rowspan="2" | Base: 35<br>[[Mini-crit|Mini-Crit]]: 47<br>[[Crit]]: 105 | ||
| '''Stock''' | | '''Stock'''<br>{{info}}Alt-Fire: Give mini-crit boost to a teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 15 seconds | ||
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| [[File:Backpack_Derby_Cane.png|145px]]<br>[[Derby Cane]] | | [[File:Backpack_Derby_Cane.png|145px]]<br>[[Derby Cane]] | ||
| [[File: | | [[File:Killicon_speedcane.png|110px]] | ||
| {{pro}}+15% increase in recharge rate<br>{{info}}Alt-Fire: Give haste boost to teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 13 seconds | | {{pro}}+15% increase in recharge rate<br>{{info}}Alt-Fire: Give haste boost to teammate<br>{{hidden}}Boost lasts 8 seconds<br>{{hidden}}Re-charges in 13 seconds | ||
|} | |} | ||