Health: Difference between revisions
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Created page with "{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}} '''Health''' is most likely the most important aspect of your character in Team Fortress 2 Classic, because, as you can expect, if it reaches zero, you die. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health..." |
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'''Health''' is most likely the most important aspect of your character in Team Fortress 2 Classic, because, as you can expect, if it reaches zero, you die. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life. | '''Health''' is most likely the most important aspect of your character in Team Fortress 2 Classic, because, as you can expect, if it reaches zero, you die. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life. | ||
Also check the table on the [[Classes]] page to see Health & Speed [[Classes#Stats|here]] | |||
== Health Comparison == | == Health Comparison == | ||
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* [[Pickups]] | * [[Pickups]] | ||
* [[Ammo]] | * [[Ammo]] | ||
[[Category:Gameplay]] | |||