Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Critical hits: Difference between revisions

From TF2 Classified Wiki
Reworked and updated the page
NinjaV (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 8: Line 8:
Random critical hits is a mechanic where many [[Melee]] weapons in TF2C have a chance to randomly deal critical damage, a chance which scales based on the amount of damage and healing done recently from 12-60%. Due to this, [[Snipers]] and [[Demomen]] have the highest random crit chance due to their high damage output, alongside [[Medic]]s due to their healing abilities. The [[Admiralty Anchor]], [[Harvester]], [[Shock Therapy]], [[Chekhov's Punch]] and the [[Knife]] all cannot randomly crit.
Random critical hits is a mechanic where many [[Melee]] weapons in TF2C have a chance to randomly deal critical damage, a chance which scales based on the amount of damage and healing done recently from 12-60%. Due to this, [[Snipers]] and [[Demomen]] have the highest random crit chance due to their high damage output, alongside [[Medic]]s due to their healing abilities. The [[Admiralty Anchor]], [[Harvester]], [[Shock Therapy]], [[Chekhov's Punch]] and the [[Knife]] all cannot randomly crit.


Random crits for non-melee weapons are disabled on official [[Vault F4]] servers and are disabled by default. Toggle it server-side using the console commands <code>tf_weapon_criticals 1</code> for non-melee weapons and <code>tf_weapon_criticals_melee 1</code> for melee weapons.
Random crits for non-melee weapons are disabled on official Vault F4 servers and are disabled by default. Toggle it server-side using the console commands {{code|tf_weapon_criticals 1}} for non-melee weapons and {{code|tf_weapon_criticals_melee 1}} for melee weapons.


== Mini-crits ==
== Mini-crits ==
Line 222: Line 222:


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* ''Team Fortress 2 Classic'' introduced two distinct glowing effects behind a kill icon: a yellow effect when the weapon used mini-crits on kill, and a purple effect when dealing melee kill on a tranquilized enemy.
* ''Team Fortress 2 Classic'' introduced two distinct glowing effects behind a kill icon: a yellow effect when the weapon used mini-crits on kill, and a purple effect when dealing melee kill on a tranquilized enemy. In Live ''TF2'', Mini-Crits use the same glow as Crits.


[[Category:Gameplay]] [[Category:Status Effect]]
[[Category:Gameplay]]
[[Category:Status effects]]