2.2.3: Difference between revisions
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VivaRomania (talk | contribs) Patch article done, changes need to be added to relevant pages' Update history sections |
m next update will exist |
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{{Patch | {{Patch | ||
|prev = 2.2.2 | |prev = 2.2.2 | ||
|next = | |next = 3.0.0 | ||
|date = June 2, 2025 | |date = June 2, 2025 | ||
|major = | |major = | ||
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== Changes == | == Changes == | ||
=== Weapon | === Weapon changes === | ||
* Updated the [[Admiralty Anchor]]: | * Updated the [[Admiralty Anchor]]: | ||
** First person animation state no longer waits to go idle in order to update when airborne or landing | ** First person animation state no longer waits to go idle in order to update when airborne or landing | ||
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** Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal | ** Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal | ||
=== Map | === Map changes === | ||
* Updated [[Drizzle|VIPR Drizzle]]: | * Updated [[Drizzle|VIPR Drizzle]]: | ||
** Time gained on capping mid increased to 60 seconds (up from 45) | ** Time gained on capping mid increased to 60 seconds (up from 45) | ||
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** Fixed some visual regressions | ** Fixed some visual regressions | ||
=== Miscellaneous | === Miscellaneous changes === | ||
* Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players | * Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players | ||
* Raised main menu server list update rate to 40 seconds (from 10) | * Raised main menu server list update rate to 40 seconds (from 10) | ||
* Fixed a crash related to the [[VIP Race]] HUD when a player disconnects | * Fixed a crash related to the [[VIP Race]] HUD when a player disconnects | ||
* Fixed a crash caused by changing levels while a color_correction_volume entity is active | * Fixed a crash caused by changing levels while a {{code|color_correction_volume}} entity is active | ||
* Fixed a bug that caused a looping crit sound when killed while crit boosted | * Fixed a bug that caused a looping crit sound when killed while crit boosted | ||
* Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state | * Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state | ||