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2.2.3: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
Patch article done, changes need to be added to relevant pages' Update history sections
 
m next update will exist
 
(2 intermediate revisions by one other user not shown)
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{{Patch
{{Patch
|prev = 2.2.2
|prev = 2.2.2
|next =  
|next = 3.0.0
|date = June 2, 2025
|date = June 2, 2025
|major =  
|major =  
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== Changes ==
== Changes ==
=== Weapon Changes ===
=== Weapon changes ===
* Updated the [[Admiralty Anchor]]:
* Updated the [[Admiralty Anchor]]:
** First person animation state no longer waits to go idle in order to update when airborne or landing
** First person animation state no longer waits to go idle in order to update when airborne or landing
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** Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal
** Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal


=== Map Changes​ ===
=== Map changes​ ===
* Updated [[Drizzle|VIPR Drizzle]]:
* Updated [[Drizzle|VIPR Drizzle]]:
** Time gained on capping mid increased to 60 seconds (up from 45)
** Time gained on capping mid increased to 60 seconds (up from 45)
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** Fixed some visual regressions
** Fixed some visual regressions


=== Miscellaneous Changes ===
=== Miscellaneous changes ===
* Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players
* Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players
* Raised main menu server list update rate to 40 seconds (from 10)
* Raised main menu server list update rate to 40 seconds (from 10)
* Fixed a crash related to the [[VIP Race]] HUD when a player disconnects
* Fixed a crash related to the [[VIP Race]] HUD when a player disconnects
* Fixed a crash caused by changing levels while a color_correction_volume entity is active
* Fixed a crash caused by changing levels while a {{code|color_correction_volume}} entity is active
* Fixed a bug that caused a looping crit sound when killed while crit boosted
* Fixed a bug that caused a looping crit sound when killed while crit boosted
* Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state
* Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state