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Scattergun: Difference between revisions

From TF2 Classified Wiki
Clanker707 (talk | contribs)
Added an updated and detailed description to the Scattergun
HayRobbie (talk | contribs)
m Updated description to match current in-game description.
Tags: Mobile edit Mobile web edit
 
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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|I'll zoom right in and you'll drop dead in a flash!}}
{{Loadout neutral|"Relax, pal, I just winged ya!"}}
}}
}}
The '''Scattergun''' is the stock primary weapon of the [[Scout]]. It's a short, double-barreled, lever-action shotgun with metal sights, a dark wooden handle and grip.
The '''Scattergun''' is the stock primary weapon of the [[Scout]]. It's a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.


Though the Scattergun may sport a unique appearance, in almost every way it is functionally identical to the multi-class [[Shotgun]]. Not only does it fire the same amount of pellets for each shot, it also does the same base damage of 6 and has the same ammo capacity in both the gun itself and in reserve. The only difference between the Scattergun and [[Shotgun]] is the Scatterguns increased damage ramp-up at distances of under 512 Hammer units, this allows the user to deal more damage with this weapon at close range, at maximum ramp-up a single pellet can deal 10.5 points of damage.
The Scattergun is the Scout's primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.


Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot.
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Thigh slap
| damage-column = true
| maximum-ramp-up = 105
| maximum-ramp-up-percentage = 175%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 141
| bullet-count = 10
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s</br>{{tooltip|0.5 s|Haste boosted}}
| first-reload = 0.7 s</br>{{tooltip|0.4 s|Haste boosted}}
| further-reloads = 0.5 s</br>{{tooltip|0.3 s|Haste boosted}}
|}}


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|tr=Çifte|tr_m=Scattergun
|pt-br=Espingarda|pt-br_m=?
|pt-br=Espingarda|pt-br_m=?
|bg=Ракетомет|bg_m=?
|bg=Ракетомет|bg_m=?
Line 25: Line 51:
|ru=Обрез|ru_m=?
|ru=Обрез|ru_m=?
|es=Escopeta|es_m=Shotgun
|es=Escopeta|es_m=Shotgun
|uk=Розсіювач|uk_m=Scatterer
}}
}}
{{nav allweapons}}
{{nav allweapons}}