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Rocket Launcher: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
In current version this command is missing from the game. In this regard, I also think this fact should be removed since it was tied to the command.
 
(4 intermediate revisions by 3 users not shown)
Line 44: Line 44:
  | reload-type = Single
  | reload-type = Single
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.8 s
  | attack-interval = 0.8 s</br>{{tooltip|0.6 s|Haste boosted}}
  | first-reload = 0.92 s
  | first-reload = 0.92 s</br>{{tooltip|0.6 s|Haste boosted}}
  | further-reloads = 0.8 s
  | further-reloads = 0.8 s</br>{{tooltip|0.43 s|Haste boosted}}
|}}
|}}


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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0 (BETA)]]'''
{{Update|2.0.0 (BETA)}}
* Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
* Reduced Soldier's maximum rocket reserve ammo from 36 to 20.


'''[[2.0.0]]''' ([[Death & Taxes Update]])
{{Update|2.0.0}}
* Updated Rockets, [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable)  
* Updated Rockets, [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable)  
}}
}}
== Trivia ==
* Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command <code>tf2c_rocketlauncher_oldmaxammo 1</code> on your own server will enable this original count.


{{nav allweapons}}
{{nav allweapons}}