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Dynamite Pack: Difference between revisions

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Melt (talk | contribs)
m Related achievements: fixed broken achievement
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m Added missing update history. If this is wrong, please revert my edit.
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| kill-icon=mirv_projectile
| kill-icon=mirv_projectile
| kill-icon-2=mirv_bomb
| kill-icon-2=mirv_bomb
| kill-icon-3=mirv_direct
| used-by=Demoman
| used-by=Demoman
| slot=Secondary
| slot=Secondary
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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|+50% max primary ammo on wearer}}
{{Loadout positive|Splits into 4 small bomblets upon exploding}}
{{Loadout neutral|Splits into 4 smaller bomblets upon exploding}}
{{Loadout neutral|Can be defused by the Wrench}}
{{Loadout neutral|Can be defused by the Wrench}}
<br>
<br>
{{Loadout neutral|"Ye'll be in bits tomorrow."}}
{{Loadout neutral|"Ye'll be in bits tomorrow."}}
}}
}}The '''Dynamite Pack''' is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, held together with a thick strap. It has an electronic keypad with nine buttons on it, attached to the pack with a thick yellow wire. The wire appears yellow regardless of which team the user is on. When thrown, the Dynamite Pack will beep three times and light up with three team-colored lights, indicating its impending detonation.
The '''Dynamite Pack''' is a throwable secondary weapon that explodes into four smaller bomblets on detonation. Successfully hitting a target with the initial throw briefly slows the enemy as well as damages them. A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], while the smaller bomblets can be defused by [[Pyro]]'s airblast. It has a 10 seconds cooldown before it can be used again.
 
The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.
 
The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds.
 
A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team.
 
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an [[ÜberCharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.
 
== Properties ==
 
{{Weapon properties
| shot-type = Projectile
| damage-type = Explosive
| ranged-type = Ranged
| taunt = Kablooey
| damage-column = true
| base-damage = {{tooltip|170|Pack explosion}}<br>{{tooltip|85|Stick explosion}}<br>{{tooltip|30|Pack impact}}
| base-damage-percentage = 100%
| critical = {{tooltip|510|Pack explosion}}<br>{{tooltip|255|Stick explosion}}<br>{{tooltip|90|Pack impact}}
| mini-crit = {{tooltip|230|Pack explosion}}<br>{{tooltip|115|Stick explosion}}<br>{{tooltip|41|Pack impact}}
| splash-column = true
| minimum-splash = 146 HU
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.92 HU
| self-damage = {{tooltip|135-68|Pack explosion}}<br>{{tooltip|63-32|Stick explosion}}
| ammo-column = true
| loaded = 1
| reload-type = Recharge
| function-times-column = true
| attack-interval = 0.7 s
| activation-time = {{tooltip|2.5 s|Pack explosion}}<br>{{tooltip|3.5 s|First stick explosion}}<br>{{tooltip|4.5 s|Final stick explosion}}
| charge-fill-speed = 50% / s
| charge-fill-time = 2 s
| recharge-time = 10 s<br>{{tooltip|5 s|Haste boosted}}
|}}


== Related achievements ==
== Related achievements ==
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{{Achievement|defuse_mirv}}
{{Achievement|defuse_mirv}}
{{Achievement|achievement_extinguish_bomblets}}
{{Achievement|achievement_extinguish_bomblets}}
{{Achievement|achievement_taunt_kill_mirv}}
}}
}}


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|ru=Связка динамита|ru_m=Dynamite Bundle
|ru=Связка динамита|ru_m=Dynamite Bundle
|tr=Dinamit Paketi|tr_m=Dynamite Pack
|tr=Dinamit Paketi|tr_m=Dynamite Pack
|uk=Зв’язка динаміту|uk_m=Dynamite Bundle
}}
}}


== Update history ==  
== Update history ==
{{Update history|
{{Update history|
'''2.0.0'''
{{Update|2.0.0}}
*Added The Dynamite Pack
* Added The Dynamite Pack
'''2.0.1'''
 
*Recharge time slowed from 7s to 10s
{{Update|2.0.1}}
*Faster throw charging time from 4s to 2s
* Recharge time slowed to 10s (from 7s)
*Airblast, bullets and melees push the main Dynamite Pack slightly further
* Decreased throw charging time to 2s (from 4s)
*Airblasting Dynamite Bomblets now extinguishes their fuse
* [[Airblast]], bullets, and melees push the main Dynamite Pack slightly further
'''2.0.2'''
* Airblasting Dynamite Bomblets now extinguishes their fuse
*Added the ability to taunt kill your enemies with this weapon
 
'''2.1.0'''
{{Update|2.0.2}}
*Now deals 30 damage when directly hitting a player (Damage is not affected by range)
* Added the ability to taunt kill your enemies while holding the weapon
*Now briefly slows enemies on direct hit
 
*Increased primary ammo on wearer by 50%
{{Update|2.1.0}}
*Doubled taunt kill damage and radius  
* Now deals 30 damage when directly hitting a player
* Damage is not affected by range
* Now briefly slows enemies on direct hit
* Increased primary ammo on wearer by 50%
* Doubled taunt kill damage and radius
* Support score is now awarded for destroying [[Stickybomb Launcher|stickies]], disarming Dynamite Packs, and [[Airblast|airblasting]] Dynamite bomblets
* Bonus score is now awarded for deflecting [[Critical hit|crit]] projectiles, defusing crit Dynamite Packs, destroying crit [[Stickybomb Launcher|stickies]]
 
{{Update|2.2.2}}
* Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
* Tauntkill now spawns bomblets
 
{{Update|3.0.0}}
* '''[Undocumented]''' Removed +50% max primary ammo on wearer
}}
}}


== Trivia ==
== Trivia ==
*The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for Team Fortress 2 during it's pre-release stages, as a re-imaging of Team Fortress Classic's [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as it's own weapon.  
* The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for ''Team Fortress 2'' during its pre-release stages, as a re-imaging of ''Team Fortress Classic''s [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon.
* The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times.
* The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death.
{{nav allweapons}}
{{nav allweapons}}