Dynamite Pack: Difference between revisions
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{{Loadout positive | {{Loadout positive|Splits into 4 small bomblets upon exploding}} | ||
{{Loadout neutral|Can be defused by the Wrench}} | {{Loadout neutral|Can be defused by the Wrench}} | ||
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The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after. | The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after. | ||
The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal | The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds. | ||
A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | ||
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* Defused Dynamite Packs are no longer able to apply the stun effect from direct hits | * Defused Dynamite Packs are no longer able to apply the stun effect from direct hits | ||
* Tauntkill now spawns bomblets | * Tauntkill now spawns bomblets | ||
{{Update|3.0.0}} | |||
* '''[Undocumented]''' Removed +50% max primary ammo on wearer | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic's [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | * The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for ''Team Fortress 2'' during its pre-release stages, as a re-imaging of ''Team Fortress Classic''s [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | ||
* The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times. | * The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times. | ||
* The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death. | * The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death. | ||
{{nav allweapons}} | {{nav allweapons}} | ||