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Dynamite Pack: Difference between revisions

From TF2 Classified Wiki
HayRobbie (talk | contribs)
m Added missing update history. If this is wrong, please revert my edit.
Tags: Mobile edit Mobile web edit
 
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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|+50% max primary ammo on wearer}}
{{Loadout positive|Splits into 4 small bomblets upon exploding}}
{{Loadout neutral|Splits into 4 smaller bomblets upon exploding}}
{{Loadout neutral|Can be defused by the Wrench}}
{{Loadout neutral|Can be defused by the Wrench}}
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The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.
The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.


The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] and the [[Cyclops]] have 24 carried ammo each, instead of the usual 16. This increase has no effect when using the [[Gunboats]]. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds.
The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds.


A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team.
A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team.
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* Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
* Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
* Tauntkill now spawns bomblets  
* Tauntkill now spawns bomblets  
{{Update|3.0.0}}
* '''[Undocumented]''' Removed +50% max primary ammo on wearer
}}
}}