Flame Thrower: Difference between revisions
From TF2 Classified Wiki
More actions
m Updated stats to match current in-game stats. |
|||
| (13 intermediate revisions by 5 users not shown) | |||
| Line 6: | Line 6: | ||
| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Alt-Fire: Release | {{Loadout neutral|Alt-Fire: Release an airblast}} | ||
{{Loadout neutral|Airblast | {{Loadout neutral|Airblast deflects enemies and projectiles, and extinguishes burning teammates}} | ||
<br> | <br> | ||
{{Loadout neutral|"Things are heating up..."}} | {{Loadout neutral|"Things are heating up..."}} | ||
| Line 41: | Line 41: | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.04 s | | attack-interval = 0.04 s | ||
| airblast-interval = 0.75 s | | airblast-interval = 0.75 s<br>{{tooltip|0.5 s|Haste boosted}} | ||
|}} | |}} | ||
| Line 60: | Line 60: | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | * Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | ||
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | * Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | ||
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | * Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | ||
{{Update|2.0.1}} | |||
* Made flames and [[airblast]] register more reliably | * Made flames and [[airblast]] register more reliably | ||
* Fixed the GRN flamethrower{{sic}} particles | * Fixed the GRN flamethrower{{sic}} particles | ||
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]] | * Updated players to say "Thanks" when extinguished from [[Fire|afterburn]] | ||
{{Update|2.0.2}} | |||
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged | * [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged | ||
* Fixed flame impact sounds on friendly [[buildings]] | * Fixed flame impact sounds on friendly [[buildings]] | ||
* Fixed a bug where flames would linger between round changes or restarts | * Fixed a bug where flames would linger between round changes or restarts | ||
{{Update|2.0.4}} | |||
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6) | * The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6) | ||
{{Update|2.1.0}} | |||
* Lowered damage by 12% (150 DPS, from 170) | * Lowered damage by 12% (150 DPS, from 170) | ||
* Support score for extinguishing is now based on remaining [[Fire|afterburn]] | * Support score for extinguishing is now based on remaining [[Fire|afterburn]] | ||
| Line 85: | Line 85: | ||
* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]]) | * The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]]) | ||
{{Update|2.1.2}} | |||
* Fixed cases of Flame Thrower flames going through thin walls or floors | * Fixed cases of Flame Thrower flames going through thin walls or floors | ||
{{Update|2.1.3}} | |||
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | * Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | ||
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations | ** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations | ||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | * Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | ||
{{Update|2.1.4}} | |||
* Fixed Flame Thrower [[airblast]] overriding custom visual effects | * Fixed Flame Thrower [[airblast]] overriding custom visual effects | ||
{{Update|2.1.5}} | |||
*Fixed [[airblast]] sound sometimes not emitting properly | *Fixed [[airblast]] sound sometimes not emitting properly | ||
{{Update|2.2.0}} | |||
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing | * Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing | ||
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons | * Flames at close range now have a gradual damage ramp-up to be in line with other weapons | ||
* Fixed an issue where flames were occasionally invisible | * Fixed an issue where flames were occasionally invisible | ||
{{Update|3.0.0}} | |||
* Airblast hitbox is now a sphere | |||
* Single puffs of flame can hit an enemy multiple times | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
*Players can | *Players can toggle the burning-to-death animations for all non-Pyro classes in the settings. The animations are unused content for live ''Team Fortress 2''. | ||
== Comparisons from ''Team Fortress 2'' == | == Comparisons from ''Team Fortress 2'' == | ||
* To preserve ''Team Fortress 2 | * To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact of which it exists prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from live ''Team Fortress 2''. Live version's afterburn duration is based on how long the target is in contact with direct flames. | ||
{{nav allweapons}} | {{nav allweapons}} | ||