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Flame Thrower: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
HayRobbie (talk | contribs)
m Updated stats to match current in-game stats.
 
(10 intermediate revisions by 5 users not shown)
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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Release a blast of compressed air}}
{{Loadout neutral|Alt-Fire: Release an airblast}}
{{Loadout neutral|Airblast pushes enemies, deflects projectiles, and extinguishes burning allies}}
{{Loadout neutral|Airblast deflects enemies and projectiles, and extinguishes burning teammates}}
<br>
<br>
{{Loadout neutral|"Things are heating up..."}}
{{Loadout neutral|"Things are heating up..."}}
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| function-times-column = true
| function-times-column = true
  | attack-interval = 0.04 s
  | attack-interval = 0.04 s
  | airblast-interval = 0.75 s
  | airblast-interval = 0.75 s<br>{{tooltip|0.5 s|Haste boosted}}
|}}
|}}


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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
* Flamethrower{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
* Improved the Pyro’s Flamethrower{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.


'''[[2.0.1]]'''
{{Update|2.0.1}}
* Made flames and [[airblast]] register more reliably
* Made flames and [[airblast]] register more reliably
* Fixed the GRN flamethrower{{sic}} particles
* Fixed the GRN flamethrower{{sic}} particles
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]]
* Updated players to say "Thanks" when extinguished from [[Fire|afterburn]]


'''[[2.0.2]]'''
{{Update|2.0.2}}
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged
* [[Fire|Afterburn]] length is now 25% shorter, though total damage output is unchanged
* Fixed flame impact sounds on friendly [[buildings]]  
* Fixed flame impact sounds on friendly [[buildings]]  
* Fixed a bug where flames would linger between round changes or restarts
* Fixed a bug where flames would linger between round changes or restarts


'''[[2.0.4]]'''
{{Update|2.0.4}}
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)
* The hitbox for [[Pyro]]'s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Lowered damage by 12% (150 DPS, from 170)
* Lowered damage by 12% (150 DPS, from 170)
* Support score for extinguishing is now based on remaining [[Fire|afterburn]]
* Support score for extinguishing is now based on remaining [[Fire|afterburn]]
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* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]])
* The [[airblast]] sound effect is now only played once on the attacker instead of being multiplied by targets (e.g. [[Stickybomb Launcher|Stickybombs]])


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Fixed cases of Flame Thrower flames going through thin walls or floors
* Fixed cases of Flame Thrower flames going through thin walls or floors


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Fixed Flame Thrower [[airblast]] overriding custom visual effects
* Fixed Flame Thrower [[airblast]] overriding custom visual effects


'''[[2.1.5]]'''
{{Update|2.1.5}}
*Fixed [[airblast]] sound sometimes not emitting properly
*Fixed [[airblast]] sound sometimes not emitting properly


'''[[2.2.0]]'''
{{Update|2.2.0}}
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing
* Flames now only inherit velocity based on the direction you are aiming. This prevents them from veering away from your target while strafing
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons
* Fixed an issue where flames were occasionally invisible  
* Fixed an issue where flames were occasionally invisible  
{{Update|3.0.0}}
* Airblast hitbox is now a sphere
* Single puffs of flame can hit an enemy multiple times
}}
}}


== Trivia ==
== Trivia ==
*Players can toggle the burning-to-death animations for all classes except Pyro in the settings. The animations are unused content for live ''Team Fortress 2''.
*Players can toggle the burning-to-death animations for all non-Pyro classes in the settings. The animations are unused content for live ''Team Fortress 2''.


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* To preserve ''Team Fortress 2 Classic''<nowiki/>'s 2007&ndash;'08 vision of ''TF2'', the Flame Thrower has some of its features and properties restored prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from ''Live Team Fortress 2''. The ''Classic'' version has the following changes:
* To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007&ndash;'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact of which it exists prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from live ''Team Fortress 2''. Live version's afterburn duration is based on how long the target is in contact with direct flames.
** Restoring Flamethrower's maximum-duration afterburn on contact. Live version's afterburn duration is based on how long the target is in contact with direct flames.
** Restoring compression blast's hit detection box for projectiles and hit detection cone for players. This comparison was visualized [https://www.youtube.com/watch?v=sZ0axNXvNik through this video].
** New flame particles created for ''Classic''.
{{nav allweapons}}
{{nav allweapons}}