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Flame Thrower: Difference between revisions

From TF2 Classified Wiki
m Fixed bold text
HayRobbie (talk | contribs)
m Updated stats to match current in-game stats.
 
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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Release a blast of compressed air}}
{{Loadout neutral|Alt-Fire: Release an airblast}}
{{Loadout neutral|Airblast pushes enemies, deflects projectiles, and extinguishes burning allies}}
{{Loadout neutral|Airblast deflects enemies and projectiles, and extinguishes burning teammates}}
<br>
<br>
{{Loadout neutral|"Things are heating up..."}}
{{Loadout neutral|"Things are heating up..."}}
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* Flames at close range now have a gradual damage ramp-up to be in line with other weapons
* Flames at close range now have a gradual damage ramp-up to be in line with other weapons
* Fixed an issue where flames were occasionally invisible  
* Fixed an issue where flames were occasionally invisible  
{{Update|3.0.0}}
* Airblast hitbox is now a sphere
* Single puffs of flame can hit an enemy multiple times
}}
}}


== Trivia ==
== Trivia ==
*Players can toggle the burning-to-death animations for all classes in the settings. The animations are unused content for live ''Team Fortress 2'' (Exept for the Pyro who's who's animations were made in-house).
*Players can toggle the burning-to-death animations for all non-Pyro classes in the settings. The animations are unused content for live ''Team Fortress 2''.


== Comparisons from ''Team Fortress 2'' ==
== Comparisons from ''Team Fortress 2'' ==
* To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007&ndash;'08 vision of ''TF2'', the Flame Thrower has some of its features and properties restored prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from Live ''Team Fortress 2''. The ''Classified'' version has the following changes:
* To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007&ndash;'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact of which it exists prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from live ''Team Fortress 2''. Live version's afterburn duration is based on how long the target is in contact with direct flames.
** Restoring Flamethrower's maximum-duration afterburn on contact. Live version's afterburn duration is based on how long the target is in contact with direct flames.
** Restoring compression blast's hit detection box for projectiles and hit detection cone for players. This comparison was visualized [https://www.youtube.com/watch?v=sZ0axNXvNik through this video.]
** New flame particles created for ''Classified''.
{{nav allweapons}}
{{nav allweapons}}