Flask: Difference between revisions

From TF2 Classified Wiki
Jump to navigation Jump to search
TR4SHQU33N (talk | contribs)
Created page with "{{Infobox map |map-image = Flask.png |file-name = arena_flask |game-type = Arena |map-environment = Desert |map-setting = Daytime, Cloudy }} {{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]]| Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of t..."
 
m added nav_maps
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox map
{{Infobox map
|map-image = Flask.png
|map-image = Arena_flask.webp
|file-name = arena_flask
|game-type = Arena
|game-type = Arena
|four-team = yes
|file-name = 4arena_flask
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|Trotim}}
|map-environment = Desert
|map-environment = Desert
|map-setting = Daytime, Cloudy
|map-setting = Day
}}
}}
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
}}
}}
'''Flask''' is an official [[Arena]] map released in the Death & Taxes update. It's set in a desert environment surrounded by rocks and mountains.
'''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.


The goal of the player's team is to eliminate the entire enemy team or capture the central capture point.
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by ''TF2 Classic'' team member {{Dev|Trotim}} and former member {{Dev|Drudlyclean the Skeledude}}.
 
== Locations ==
=== Overview ===
[[File:Flask_Overview.webp|center|640px]]
 
=== Flask ===
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.
 
<gallery mode="packed">
Flask_BLU_Spawn.webp|BLU spawn
Flask_BLU_Exterior.webp|BLU exterior
Flask_GRN_Spawn.webp|GRN spawn
Flask_GRN_Exterior.webp|GRN exterior
Flask_RED_Spawn.webp|RED spawn
Flask_RED_Exterior.webp|RED exterior
Flask_YLW_Spawn.webp|YLW spawn
Flask_YLW_Exterior.webp|YLW exterior
Flask_YLW_GRN.webp|GRN and YLW exterior
Flask_BLU_RED.webp|BLU and RED exterior
Flask_Point.webp|Control Point
</gallery>


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''2.0.0'''
{{Update|2.0.0}}
* added arena_flask
* added arena_flask
'''2.0.2'''
{{Update|2.0.2}}
*Updated a few displacements to prevent mobility classes from camping above the battleground
* Updated a few displacements to prevent mobility classes from camping above the battleground
{{Update|3.0.0}}
* Added a "4" prefix to all Four-Team map names
* Updated 4arena_flask
** Refreshed artpass
** Overhauled soundscapes
}}
}}
{{Nav_Maps}}

Latest revision as of 08:52, 25 February 2026

Flask
Basic Information
Map type Arena (Four-Team)
File name 4arena_flask
Release date July 4, 2020 (Death & Taxes)
Developer(s) Former Team Member Drudlyclean the Skeledude
Current Team Member Trotim
Map info
Environment Desert
Setting Day

Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.

Death & Taxes update page

Flask is an official Four-Team Arena map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.

Flask was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by TF2 Classic team member Current Team Member Trotim and former member Former Team Member Drudlyclean the Skeledude.

Locations

Overview

Flask

Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.

Update history

2.0.0 (Death & Taxes Update)
  • added arena_flask

2.0.2

  • Updated a few displacements to prevent mobility classes from camping above the battleground

3.0.0

  • Added a "4" prefix to all Four-Team map names
  • Updated 4arena_flask
    • Refreshed artpass
    • Overhauled soundscapes