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| [[File:VIP Escort.png|350px|right]] | | [[File:heavy_chasing.jpeg|350px|right]] |
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| The Heavy is the true tank of Team Fortress 2 Classified. His health pool of 300 combined with his 50% resistance to all sources of knockback makes him the most durable class in the game, and allows him to hold ground like no other mercenary. The Heavy is the natural anchor of his team, often rallied around and supported as he defends or attacks an area. His Minigun can output massive damage at close to medium range and its bullets spread out in a wide cone, allowing him to demolish attackers and flankers alike as they run into him foolishly. The rest of his kit is quite flexible, granting him [[Anti-Aircraft Cannon|explosive damage]], [[Sandvich|healing]] for both himself and his teammates, and guaranteed [[Chekhov's Punch|critical charges]]. All of this survivability, raw power, and presence combined, and the Heavy is one of the most threatening killers on the battlefield. | | (I'm still rewriting this page, sorry!) |
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| | The Heavy is the true tank of Team Fortress 2 Classified. His high health and knockback resistance make him the most durable class in the game and allow him to hold ground like no other mercenary. The Heavy is the natural anchor of his team, often rallied around and supported as he defends or attacks an area. His Minigun outputs massive damage at close range, demolishing anyone who crosses him. The rest of his kit grants him [[Anti-Aircraft Cannon|explosive damage]], [[Sandvich|healing]] for both himself and his teammates, and guaranteed [[Chekhov's Punch|critical charges]]. With all this durability and raw power, the Heavy is the most threatening man on the battlefield. |
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| == Primary Weapons == | | == Primary Weapons == |
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| [[File:Backpack_Minigun.png|150px]] | | [[File:Backpack_Minigun.png|150px]] |
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| The Minigun is the default primary weapon for the Heavy. It fires a sustained volley of bullets which deal very little damage individually, but output monstrous damage combined at close and even medium range. Unlike other weapons, the Minigun must be spun up for 1 second before it is able to be fired, so it is important to prepare for combat by spinning it up before you engage. Additionally, having it spun up slows you down heavily, so positioning is also very important when committing to a fight with the Minigun. You can keep it spinning without firing by holding your right mouse button indefinitely, which is useful for conserving ammo or getting ready for incoming danger. The Minigun has wide bullet spread, allowing it to damage multiple enemies in an area. | | The Minigun can mow anyone down at close range, but its wide bullet spread causes it to deal much less damage over long distances. Although the Minigun has a lot of firepower, it must be spun up before firing, which slows you down to a crawl. To deal as much damage as possible, you'll either want to use it as your active weapon at all times, or use the [[Shotgun|Shotgun]] when moving between areas. |
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| === [[Anti-Aircraft Cannon]] === | | === [[Anti-Aircraft Cannon]] === |
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| [[File:Backpack_Shotgun.png|100px]] | | [[File:Backpack_Shotgun.png|100px]] |
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| The Shotgun is the default secondary weapon for the Heavy. Functioning identically to the Shotguns belonging to Soldier, Pyro and Engineer, the Shotgun holds 6 rounds and fires at a 0.625s interval. Unlike the Minigun, the Shotgun fires instantly and is completely silent before firing a shot. It is the ideal weapon for mobile assaults and escapes, as you are not slowed down while using it, and its damage is consistent at close to medium range. The Shotgun covers the weaknesses of the Minigun but has its own weaknesses as well, so knowing when and when not to use it is important.
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| === [[Sandvich]] === | | === [[Sandvich]] === |
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| [[File:Backpack_Fists.png|150px]] | | [[File:Backpack_Fists.png|150px]] |
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| The Fists are the default melee weapon for the Heavy. Like every default melee weapon besides the Bat and the Knife, the Fists deal 65 damage per hit at a 0.8s interval. Due to the Heavy’s slow movement speed, chasing an enemy with your Fists out is ineffective; instead, either corner your enemy so they can’t escape you, or catch them off-guard with a surprise attack from around a corner or above a platform. Pressing the taunt key with your Fists out will have the Heavy perform the High Noon taunt, which will kill any enemy in front of you if your timing is on point (no pun intended).
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| === [[Chekhov's Punch]] === | | === [[Chekhov's Punch]] === |