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Demoman: Difference between revisions

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As a Demoman…
As a Demoman…
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.
* …press {{attack2}} to remotely detonate Stickybombs or fizzle out Mines you've placed down.
* …hit {{Attack}} to fire [[Stickybomb Launcher|Stickybombs]] and then use {{Attack2}} to detonate them later.
* …set off explosives beneath your feet to jump great lengths.
* …the longer you hold down the fire button with the sticky launcher{{sic}}, the farther the shot will go.
* …crouch when preparing for an explosive jump in order to achieve maximum height.
* …set off Stickybombs beneath your feet to [[Jumping|Stickybomb jump]] up to great heights.
* …use your [[Grenade Launcher]] for direct combat. Airborne grenades detonate immediately upon impact with an enemy.
* …the longer you hold down %attack% with the [[Stickybomb Launcher]], the farther the Stickybomb will shoot.
* …shoot Stickybombs onto walls and ceilings where they're hard to spot.
* …shoot Stickybombs onto walls and ceilings where they're hard to spot.
* …crouch when preparing for a Stickybomb jump in order to achieve maximum height.
* …your [[Bottle]] can be used for close combat after explosive jumping into enemy territory.
* …your [[bottle]] can be used for close combat without having to worry about aiming or detonation times.
* …your Bottle will deal the same amount of damage regardless of being smashed open.
* …your bottle does the same amount of damage whether it is smashed open or not.
* …throw your [[Dynamite Pack]] onto busy [[Control point (objective)|Control Points]] in order to clear off any enemies.
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies.
* …your Dynamite Pack can be disabled by enemy [[Engineers]]. Be mindful when hurling it into [[Sentry Gun]] nests.
* …the [[Gunboats]] greatly reduce health loss from Stickybomb jumps. Use them when positioning and mobility are especially important.
* …the [[Gunboats]] greatly reduce health loss from explosive jumps. Use them when positioning and mobility are especially important.
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.
* …the [[Mine Layer]] shoots proximity Mines that automatically detonate if an enemy gets too close. Use it for an automated defense!
* …the Mine Layer's mines can be deactivated all at once by pressing {{Attack2}}.
* …EMP grenades shot from the [[Cyclops]] will only detonate when you let them. Use this to time an explosive jump or set off a deadly trap!
* …the Cyclops instantly detonates your own explosives. Go for an aggressive combo kill!
* …you can use the Cyclops to fizzle out any nearby enemy Stickybombs, Dynamite Packs, and Mines.


== Names in other languages ==
== Names in other languages ==
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*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.
*The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb.
*The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb.
* The Demoman has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Engineer]].


{{Nav classes}}
{{Nav classes}}