Demoman: Difference between revisions
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As a Demoman… | As a Demoman… | ||
* …use your [[Grenade Launcher | * …press {{attack2}} to remotely detonate Stickybombs or fizzle out Mines you've placed down. | ||
* …set off explosives beneath your feet to jump great lengths. | |||
* …the longer you hold down | * …crouch when preparing for an explosive jump in order to achieve maximum height. | ||
* …use your [[Grenade Launcher]] for direct combat. Airborne grenades detonate immediately upon impact with an enemy. | |||
* …the longer you hold down %attack% with the [[Stickybomb Launcher]], the farther the Stickybomb will shoot. | |||
* …shoot Stickybombs onto walls and ceilings where they're hard to spot. | * …shoot Stickybombs onto walls and ceilings where they're hard to spot. | ||
* …your [[Bottle]] can be used for close combat after explosive jumping into enemy territory. | |||
* …your [[ | * …your Bottle will deal the same amount of damage regardless of being smashed open. | ||
* …your | * …throw your [[Dynamite Pack]] onto busy [[Control point (objective)|Control Points]] in order to clear off any enemies. | ||
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies. | * …your Dynamite Pack can be disabled by enemy [[Engineers]]. Be mindful when hurling it into [[Sentry Gun]] nests. | ||
* …the [[Gunboats]] greatly reduce health loss from | * …the [[Gunboats]] greatly reduce health loss from explosive jumps. Use them when positioning and mobility are especially important. | ||
* …the [[Mine Layer]] shoots proximity | * …the [[Mine Layer]] shoots proximity Mines that automatically detonate if an enemy gets too close. Use it for an automated defense! | ||
* | * …EMP grenades shot from the [[Cyclops]] will only detonate when you let them. Use this to time an explosive jump or set off a deadly trap! | ||
* …the Cyclops instantly detonates your own explosives. Go for an aggressive combo kill! | |||
* …you can use the Cyclops to fizzle out any nearby enemy Stickybombs, Dynamite Packs, and Mines. | |||
== Names in other languages == | == Names in other languages == | ||
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*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. | *The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. | ||
*The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. | *The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. | ||
* The Demoman has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Engineer]]. | |||
{{Nav classes}} | {{Nav classes}} | ||