Hunting Revolver: Difference between revisions
From TF2 Classified Wiki
More actions
mNo edit summary |
|||
| (3 intermediate revisions by one other user not shown) | |||
| Line 16: | Line 16: | ||
{{Loadout neutral|"Made for a more offensive approach."}} | {{Loadout neutral|"Made for a more offensive approach."}} | ||
}} | }} | ||
The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled | The '''Hunting Revolver''' is a primary weapon for the [[Sniper]]. It is a long-barreled revolving rifle fit with a wooden gun stock, grip, and carrying strap. | ||
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual. | Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper's base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle's laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual. | ||
| Line 55: | Line 55: | ||
➕ Gives more health | ➕ Gives more health | ||
➕ Consistent headshots deal more damage per second | ➕ Consistent headshots deal more damage per second | ||
➕ | ➕ Has faster attack speed | ||
➕ Has damage ramp-up | ➕ Has damage ramp-up | ||
➕ Has more clip size | ➕ Has more clip size | ||
| Line 80: | Line 80: | ||
|ru=Охотничий револьвер|ru_m=Hunting Revolver | |ru=Охотничий револьвер|ru_m=Hunting Revolver | ||
|es=Revólver de Caza|es_m=Hunting Revolver | |es=Revólver de Caza|es_m=Hunting Revolver | ||
|tr=Avcı Altıpatları|tr_m=Hunting Revolver | |||
|uk=Мисливський револьвер|uk_m=Hunting Revolver | |uk=Мисливський револьвер|uk_m=Hunting Revolver | ||
}} | }} | ||