Rejuvenator: Difference between revisions
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While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed. | While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed. | ||
The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy | The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy Spy, lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. Its ÜberCharge meter icon is an umlaut (Ü) on a shield. | ||
== Properties == | == Properties == | ||
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** Its name was carried to the Rejuvenator and its healing grenades' in-game file names as {{code|grenade_nader}} and {{code|nader}}, respectively. | ** Its name was carried to the Rejuvenator and its healing grenades' in-game file names as {{code|grenade_nader}} and {{code|nader}}, respectively. | ||
** Its projectile's placeholder was the cut live ''Team Fortress 2'' weapon [[Tf:Heal_Grenade|Heal Grenade]]. | ** Its projectile's placeholder was the cut live ''Team Fortress 2'' weapon [[Tf:Heal_Grenade|Heal Grenade]]. | ||
* Prior to the [[3.0.0]] update, the description quote was: ''"Now that's a prescription with a bang!"'' | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Weapon_rejuvenator_red.png|RED first-person view. | |||
File:Weapon_rejuvenator_blu.png|BLU first-person view. | |||
File:Weapon_rejuvenator_grn.png|GRN first-person view. | |||
File:Weapon_rejuvenator_ylw.png|YLW first-person view. | |||
File:Weapon_rejuvenator_uni.png|Unused Global first-person view. | |||
Concept rejuvenator.png|Initial Concept Exploration | Concept rejuvenator.png|Initial Concept Exploration | ||
Concept rejuvenator 2.png|Final Design Refinements | Concept rejuvenator 2.png|Final Design Refinements | ||