Twin Barrel: Difference between revisions
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* Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking. | * Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking. | ||
* The Twin Barrel does not have any knockback against ÜberCharged enemies. | * The Twin Barrel does not have any knockback against ÜberCharged enemies. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:weapon_twinbarrel.png|First-person view. | |||
File:weapon_twinbarrel_og.png|First-person view of the pre-[[2.2.0]] model. | |||
File:concept_twin_barrel.png|Concept art by {{Dev|Mazern}}. | File:concept_twin_barrel.png|Concept art by {{Dev|Mazern}}. | ||
File:Flight Or Flight Pyro.png|Promotional artwork for the Twin Barrel and [[Harvester]]. | File:Flight Or Flight Pyro.png|Promotional artwork for the Twin Barrel and [[Harvester]]. | ||
Latest revision as of 21:32, 12 June 2026
| Twin Barrel | |
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| Kill Icons | |
| Basic Information | |
| Used by | Pyro |
| Slot | Secondary |
| Ammo | |
| Ammo loaded | 1 |
| Ammo carried | 8 |
| Loadout Stats | |
The Twin Barrel Double Barrel Shotgun Deals knockback to victims and yourself Bullets have a wide, horizontal spread This weapon will reload when not active
"(After-market modification voids the warranty.)" | |
Twin Barrel publicity blurbYou didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?
The Twin Barrel is an alternative secondary weapon for Pyro. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.
It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the Shotgun's square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 8 reserve ammo, and only being able to hold one shot at a time. Like the Flare Gun, it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect.
When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a Scout. Crouching has no effect on the velocity gained.
Taunting with the Twin Barrel will cause the Pyro to perform the Hadouken kill taunt, releasing a hitscan bullet (disguised as a cone of fire) from their hands and dealing 500 damage to any enemies directly in front of them, including those underwater. It will always face forwards regardless of where the user aims, and can kill multiple enemies at once, and deal knockback to invulnerable enemies. It will not deal critical hits, but can deal mini-crits, and will damage buildings. If the victim somehow survives the taunt, they will not suffer afterburn. The fire is red regardless of which team the user is on.
Properties
| Properties | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee? | Ranged | |
| Taunt | Hadouken | |
| Damage | ||
| Maximum ramp-up | 150% | 105 |
| Base damage | 100% | 70 |
| Maximum fall-off | 52.8% | 37 |
| Critical | 240 | |
| Mini-crit | 108 | |
| Mini-crit (ramp-up) | 162 | |
| Bullet count | 20 | |
| Spread | 0.0875 | |
| Ammo | ||
| Loaded | 8 | |
| Reload type | Passive | |
| Function Times | ||
| Attack interval | 1.6 s 1.35 s | |
| Activation time | Instant | |
| All values are approximate. | ||
Related achievements
Update history
- Added the Twin Barrel
- Reduced max damage output to 105 (from 120)
- Overhauled weapon model (Pyrew, Everik, SamDum)
- Updated reload and deploy sounds (Raptor Dan)
- [Undocumented] Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread"
- Decreased reserve ammo from 12 to 8
- Updated reload sounds
Trivia
- Prior to Double Down, the Twin Barrel used a different model and the Flare Gun's reload sounds.
- Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking.
- The Twin Barrel does not have any knockback against ÜberCharged enemies.
Gallery
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First-person view.
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First-person view of the pre-2.2.0 model.
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Concept art by
Mazern. -
Promotional artwork for the Twin Barrel and Harvester.
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Poster for the Twin Barrel, which players can download to use as a spray.
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||





