3.0.9: Difference between revisions
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* Added support for adjusting each player's voice volume independently in the Mute Players menu | * Added support for adjusting each player's voice volume independently in the Mute Players menu | ||
* Fixed players being able to mute themselves | * Fixed players being able to mute themselves | ||
* Fixed "An Experienced World Traveler" achievement not tracking progress on Steam | * Fixed "An Experienced World Traveler" [[achievement]] not tracking progress on Steam | ||
* Added an option to toggle classic shading | * Added an option to toggle classic shading | ||
** Turning off classic shading will restore live TF2 shading for players, buildings, and weapons | ** Turning off classic shading will restore live TF2 shading for players, buildings, and weapons | ||
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* Disabled texture streaming by default | * Disabled texture streaming by default | ||
** It can instead be re-enabled by passing in the -texture_stream command-line parameter | ** It can instead be re-enabled by passing in the -texture_stream command-line parameter | ||
* Re-added voice pitch adjustments for tranquilized and | * Re-added voice pitch adjustments for [[Tranquilization|tranquilized]] and [[haste]]ned players | ||
** Configurable with {{code|tf2c_voice_pitch_tranq}} and {{code|tf2c_voice_pitch_vip_haste}} ConVars respectively | ** Configurable with {{code|tf2c_voice_pitch_tranq}} and {{code|tf2c_voice_pitch_vip_haste}} ConVars respectively | ||
* Fixed reflected darts not tranquilizing players | * Fixed reflected darts not tranquilizing players | ||
* Fixed muffled ambience not playing when tranquilized | * Fixed muffled ambience not playing when tranquilized | ||
* Re-added audio cue for when the Shock Therapy is fully charged | * Re-added audio cue for when the [[Shock Therapy]] is fully charged | ||
* Fixed Rejuvenator's Übercharge not awarding Übercharges score | * Fixed [[Rejuvenator]]'s [https://wiki.tf2classified.com/wiki/%C3%9CberCharge Übercharge] not awarding Übercharges score | ||
* Fixed a crash related to custom projectile trail effects | * Fixed a crash related to custom projectile trail effects | ||
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak | * Fixed an issue where switching to a [[disguise]]'s weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak | ||
* Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes | * Fixed on-hit attributes working strangely with disguised [[Spies]] in Multi-Team modes | ||
* Fixed materials using the {{code|no_decal}} surface property showing concrete decals | * Fixed materials using the {{code|no_decal}} surface property showing concrete decals | ||
* Linux binaries are now built using Steam Runtime 3 "sniper" | * Linux binaries are now built using Steam Runtime 3 "sniper" | ||
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** Improved detection of {{code|style}} tags on SVGs | ** Improved detection of {{code|style}} tags on SVGs | ||
=== Particle Changes === | === Particle Changes === | ||
* Fixed Medi Gun marker setting causing Medi Gun beams to disappear | * Fixed [[Medi Gun]] marker setting causing Medi Gun beams to disappear | ||
** Medi Gun markers will be changed in a future patch | ** Medi Gun markers will be changed in a future patch | ||
=== Material Changes === | === Material Changes === | ||
Latest revision as of 17:55, 25 October 2026
| List of patches | ← 3.0.8 | 3.0.9 | 3.0.10 → |
|---|
3.0.9 was a minor update for Team Fortress 2 Classified. It was released on May 4, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Added a custom 2D skybox renderer:
- Fixed sky faces being visibly culled on high FOVs
- Fixed issues with loading skies that don't provide materials for all faces
- Added a fallback texture for when a face is missing
- Engine renderer can be toggled using r_skybox_use_new_renderer 0
- Added support for adjusting each player's voice volume independently in the Mute Players menu
- Fixed players being able to mute themselves
- Fixed "An Experienced World Traveler" achievement not tracking progress on Steam
- Added an option to toggle classic shading
- Turning off classic shading will restore live TF2 shading for players, buildings, and weapons
- Added ConVarEx, a new material proxy
- Disabled texture streaming by default
- It can instead be re-enabled by passing in the -texture_stream command-line parameter
- Re-added voice pitch adjustments for tranquilized and hastened players
- Configurable with tf2c_voice_pitch_tranq and tf2c_voice_pitch_vip_haste ConVars respectively
- Fixed reflected darts not tranquilizing players
- Fixed muffled ambience not playing when tranquilized
- Re-added audio cue for when the Shock Therapy is fully charged
- Fixed Rejuvenator's Übercharge not awarding Übercharges score
- Fixed a crash related to custom projectile trail effects
- Fixed an issue where switching to a disguise's weapon that has an extra_wearables attribute would cause an edict to leak
- Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes
- Fixed materials using the no_decal surface property showing concrete decals
- Linux binaries are now built using Steam Runtime 3 "sniper"
- This fixes startup issues on older Linux distributions
- Updated localization files
UI Changes
- Updated the main menu:
- Reworked links panel and added a donation button
- Opening external links will now conditionally use the Steam overlay or your system's default browser, depending on fullscreen mode
- Removed hardcoded game version in favor of %gameversion%
- Fixed building kills with the Shock Therapy displaying the wrong kill icon
- Added missing SVG kill icons for the Shock Therapy and Admiralty Anchor
- Fixed various SVG kill icons not being used
- Removed requirement for color class on SVG kill icons
- Fixed gradients on SVG kill icons ignoring colors
- Improved detection of style tags on SVGs
Particle Changes
- Fixed Medi Gun marker setting causing Medi Gun beams to disappear
- Medi Gun markers will be changed in a future patch
Material Changes
- Updated player, building, and weapon materials to support classic shading toggle
- Updated building gib materials to use Patch shader
- Updated pickup truck textures