Dynamite Pack: Difference between revisions
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{{Loadout positive|Splits into 4 small bomblets upon exploding}} | {{Loadout positive|Splits into 4 small bomblets upon exploding}} | ||
{{Loadout neutral|Can be defused by the Wrench}} | {{Loadout neutral|Can be defused by the Wrench}} | ||
{{Loadout positive|+50% primary ammo on wearer}} | |||
<br> | <br> | ||
{{Loadout neutral|"Ye'll be in bits tomorrow."}} | {{Loadout neutral|"Ye'll be in bits tomorrow."}} | ||
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A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | ||
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats | Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an [[ÜberCharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount. | ||
== Properties == | == Properties == | ||
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{{Update|3.0.0}} | {{Update|3.0.0}} | ||
* '''[Undocumented]''' Removed +50% max primary ammo on wearer | * '''[Undocumented]''' Removed +50% max primary ammo on wearer | ||
{{Update|3.0.11}} | |||
* Increased primary ammo on wearer by 50% | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for ''Team Fortress 2'' during its pre-release stages, as a re-imaging of ''Team Fortress Classic''s [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | * The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for ''Team Fortress 2'' during its pre-release stages, as a re-imaging of ''Team Fortress Classic'''s [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | ||
* The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet | * The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the [[tf:Meet the Spy|Meet the Spy]] video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||