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Shock Therapy: Difference between revisions

From TF2 Classified Wiki
Added first-person images to the gallery
HayRobbie (talk | contribs)
m This doesn’t seem to be the case anymore
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{{Quotation|'''The Medic''' ''after electrocuting some poor soul into ash''|''Oops! Zat vas not Medizin!''}}
{{Quotation|'''The Medic''' ''after electrocuting some poor soul into ash''|''Oops! Zat vas not Medizin!''}}


The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.
The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.


The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurting them. Attacking an invulnerable enemy will consume the charge without dealing damage.
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurting them. Attacking an invulnerable enemy will consume the charge without dealing damage.
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File:Weapon_shocktherapy_grn.png|GRN first-person view.
File:Weapon_shocktherapy_grn.png|GRN first-person view.
File:Weapon_shocktherapy_ylw.png|YLW first-person view.
File:Weapon_shocktherapy_ylw.png|YLW first-person view.
File:Weapon_shocktherapy_uni.png|Unused universal first-person view.
File:Weapon_shocktherapy_uni.png|Unused Global first-person view.
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}