List of TF2C item attributes: Difference between revisions
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The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). | The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons). | ||
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==TF2 Attributes== | |||
The following table describes each attribute from TF2 compatible with TF2C. | |||
==TF2 | |||
The following table describes each attribute from TF2 compatible with TF2C | |||
<div style="max-width: 100%; overflow-x: scroll;"> | <div style="max-width: 100%; overflow-x: scroll;"> | ||
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==TF2C Attributes== | ==TF2C Attributes== | ||
The following table describes attributes that only work in TF2 Classified | The following table describes attributes that only work in TF2 Classified. | ||
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --> | <!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --> | ||
| Line 527: | Line 525: | ||
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden | | 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden | ||
|- | |- | ||
| 5003 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || | | 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || | ||
|- | |- | ||
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden | | 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden | ||
| Line 565: | Line 563: | ||
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden | | 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden | ||
|- | |- | ||
| 5023 || explosive bullets || Fires explosive shells || | | 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets || | ||
|- | |- | ||
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden | | 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden | ||
| Line 611: | Line 609: | ||
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || | | 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || | ||
|- | |- | ||
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || | | 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate | ||
|- | |- | ||
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden | | 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden | ||
|- | |- | ||
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden | | 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || | ||
Hidden <br> | |||
Uses a string | Uses a string | ||
|- | |- | ||
| Line 622: | Line 621: | ||
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden | | 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden | ||
|- | |- | ||
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || | | 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted percentage || umbrella_recharge_rate || | ||
|- | |- | ||
| 5052 || civ boost cond override || || additive || add_civ_boost_override || | | 5052 || civ boost cond override || || additive || add_civ_boost_override || | ||
| Line 646: | Line 645: | ||
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit || | | 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit || | ||
|- | |- | ||
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly|| additive || instant_reload_on_direct_hit || | | 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit || | ||
|- | |- | ||
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | | 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | ||
| Line 658: | Line 657: | ||
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit || | | 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit || | ||
|- | |- | ||
| 5069 || less flinching when active || %s'''1'''% less flinching || | | 5069 || less flinching when active || %s'''1'''% less flinching || inverted percentage || mult_flinch_resist_active || | ||
|- | |- | ||
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || | | 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || | ||
|- | |- | ||
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || | | 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || | ||
|- | |- | ||
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || | | 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || | ||
|- | |- | ||
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || | | 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || | ||
|- | |- | ||
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || | | 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || | ||
| Line 704: | Line 703: | ||
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || | | 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || | ||
|- | |- | ||
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing | | 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String | ||
|- | |- | ||
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || | | 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || | ||
| Line 778: | Line 777: | ||
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay || | | 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s'''1'''s || additive || mod_health_regen_hurt_delay || | ||
|- | |- | ||
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong | | 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string | ||
|- | |- | ||
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || | | 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || | ||
| Line 814: | Line 813: | ||
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || | | 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || | ||
|- | |- | ||
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values! | | 5147 || add ammo on direct hit || On Direct Hit: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit || | ||
Either any hit or direct hit only if it's BLAST type damage. <br> | |||
Value gives max amount to fill into ammo. <br> | |||
Also supports negative values! | |||
|- | |- | ||
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill || | | 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s'''1''' ammo || additive || add_ammo_on_direct_hit_kill || | ||
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| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || | | 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || | ||
|- | |- | ||
| 5163 || flamethrower explain || Alt-Fire: Release an airblast | | 5163 || flamethrower explain || Alt-Fire: Release an airblast<br>Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || | ||
|- | |- | ||
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || | | 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || | ||
|- | |- | ||
| 5165 || sapper explain || Disables and slowly destroys enemy buildings | | 5165 || sapper explain || Disables and slowly destroys enemy buildings<br>Does not remove disguise when used || additive || sapper_explain || | ||
|- | |- | ||
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || | | 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || | ||
|- | |- | ||
| 5167 || sandvich explain || Eat to regain up to 120 health | | 5167 || sandvich explain || Eat to regain up to 120 health <br>Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || | ||
|- | |- | ||
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || | | 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || | ||
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| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || | | 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || | ||
|- | |- | ||
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing | | 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String | ||
|- | |- | ||
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden | | 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden | ||
| Line 912: | Line 914: | ||
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || | | 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || | ||
|- | |- | ||
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing | | 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String | ||
|- | |- | ||
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || | | 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || | ||
| Line 921: | Line 923: | ||
|- | |- | ||
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden | | 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden | ||
|- | |||
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden | |||
|- | |||
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || | |||
|- | |||
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || | |||
|- | |||
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || | |||
|- | |||
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || | |||
|- | |||
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || | |||
|- | |||
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || | |||
|- | |||
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || | |||
|- | |||
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || | |||
|- | |||
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || | |||
|- | |||
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || | |||
|- | |||
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || | |||
|- | |||
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || | |||
|- | |||
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || | |||
|- | |||
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || | |||
|- | |||
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || | |||
|- | |||
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || | |||
|- | |||
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || | |||
|- | |||
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || | |||
|- | |||
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || | |||
|- | |||
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden | |||
|- | |||
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden | |||
|- | |||
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string. | |||
|- | |||
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || | |||
|- | |||
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String | |||
|- | |||
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || | |||
|- | |||
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden | |||
|- | |||
| 5229 || set reload single || || additive || set_reload_single || | |||
|- | |||
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || | |||
|- | |||
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || | |||
|- | |||
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || | |||
|- | |||
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String | |||
|- | |||
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || | |||
Hidden <br> | |||
Note: Missing Localization String | |||
|- | |||
| 5235 || add condition on swing || || additive || add_onswing_addcond || | |||
|- | |||
| 5236 || add condition on miss || || additive || onmiss_addcond || | |||
|- | |||
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || | |||
|- | |||
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden | |||
|- | |||
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden | |||
|- | |||
| 5240 || brick explodes || || additive || brick_explode || | |||
|- | |||
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden | |||
|- | |||
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden | |||
|- | |||
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || | |||
|- | |||
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || | |||
|- | |||
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = Shatter on walls <br> | |||
2 = Bouncy Rockets (explodes after 5 bounces) <br> | |||
3 = Homing Rockets | |||
|- | |||
| 5246 || mod launches ball || || additive || mod_launches_ball || | |||
Hidden <br> | |||
Syntax: "<recharge cooldown> <addcond id> <addcond duration>" <br> | |||
e.g. "10.0 5 3.0" | |||
|- | |||
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden | |||
|- | |||
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden | |||
|- | |||
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = Primary Ammo <br> | |||
2 = Secondary Ammo <br> | |||
3 = Metal <br> | |||
4 = Grenades1 <br> | |||
5 = Grenades2 | |||
|- | |||
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden | |||
|- | |||
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden | |||
|- | |||
| 5252 || set sentry bullet || || additive || set_sentry_bullet || | |||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5253 || set sentry rocket || || additive || set_sentry_rocket || | |||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = TF Birthday <br> | |||
2 = Halloween <br> | |||
3 = Christmas <br> | |||
4 = End of the Line <br> | |||
5 = Invasion <br> | |||
6 = Valentines <br> | |||
7 = Pyromania <br> | |||
8 = Full Moon <br> | |||
9 = Halloween OR Full Moon <br> | |||
10 = Halloween OR Full Moon OR Valentines <br> | |||
11 = April Fools <br> | |||
12 = Soldier Day (Rick May Passing) <br> | |||
13 = Summer | |||
|- | |||
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden | |||
|- | |||
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot || | |||
|- | |||
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || | |||
Syntax: "<accuracy multiplier> <time to reach multiplier>" <br> | |||
e.g. "2.0 3.0" | |||
|- | |||
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || | |||
Syntax: "<damage multiplier> <time to reach multiplier>" <br> | |||
e.g. "2.0 3.0" | |||
|- | |||
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || | |||
|- | |||
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || | |||
|- | |||
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || | |||
|- | |||
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden | |||
|- | |||
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden | |||
|- | |||
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden | |||
|- | |||
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden | |||
|- | |||
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden | |||
|- | |||
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || | |||
|- | |||
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || | |||
|- | |||
| 5269 || mult spread scales speed || Up to %s'''1'''% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || | |||
|- | |||
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || | |||
Hidden <br> | |||
Value is frequency, 1 being always | |||
|- | |||
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden | |||
|- | |||
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || | |||
|- | |||
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || | |||
|- | |||
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden | |||
|- | |||
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden | |||
|- | |||
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden | |||
|- | |||
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden | |||
|- | |||
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden | |||
|- | |||
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || | |||
|- | |||
| 5280 || mult dmg crit || Critical hits deal %s'''1'''% increased damage || percentage || mult_dmg_crit || | |||
|- | |||
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || | |||
Hidden <br> | |||
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it | |||
|- | |- | ||
| || | |} | ||
</div> | |||
==Legacy TF2C Attributes== | |||
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C. | |||
<div style="max-width: 100%; overflow-x: scroll;"> | |||
{| class="wikitable sortable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | |||
|- | |- | ||
| 3019 || headshot damage decrease || || || headshot_damage_modify || | | 3019 || headshot damage decrease || || || headshot_damage_modify || | ||