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List of TF2C item attributes: Difference between revisions

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Hidden <br>
Hidden <br>
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it
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| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds
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| 5296 || no headshot || || additive || no_headshot ||
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| 5297 || set weapon range || || additive || set_weapon_range ||
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==Unlisted Attributes==
==Unlisted Attributes==
TEMPTEXT
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.


===Team Fortress 2===
<div style="max-width: 100%; overflow-x: scroll;">
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
{| class="wikitable sortable grid"
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| parachute_disabled || TEMPTEXT
| parachute_disabled || Will prevent the user from activating their parachute.
|-
|-
| fires_milk_bolt || TEMPTEXT
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
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|-
| force_distribute_currency_on_death || TEMPTEXT
| force_distribute_currency_on_death || for MvM bots Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
|-
| airblast_dashes || TEMPTEXT
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
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| extra_damage_on_hit_penalty || TEMPTEXT
| extra_damage_on_hit_penalty || TEMPTEXT
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| extra_damage_on_hit || TEMPTEXT
| extra_damage_on_hit || TEMPTEXT
|-
|-
| mod_teleporter_speed_boost || TEMPTEXT
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
|-
| can_breathe_under_water || TEMPTEXT
| can_breathe_under_water || Prevents to user from drowning.
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|-
| cannot_swim || TEMPTEXT
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.
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|-
| swimming_mastery || TEMPTEXT
| swimming mastery || Water does not slow the player down.
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|-
| scoreboard_minigame || TEMPTEXT
| scoreboard minigame || Players gain more points on kill and lose points on death<br>Adds <code>kills + captures + defenses + buildings destroyed - (3 * deaths)</code> on top of normal scoring.
|-
|-
| wet_immunity || TEMPTEXT
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
|-
| ability_master_sniper || TEMPTEXT
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
|-
| last_shot_crits || TEMPTEXT
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
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|-
| add_give_health_to_teammate_on_hit || TEMPTEXT
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.
|-
|-
| mod_minigun_can_holster_while_spinning || TEMPTEXT
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
|-
| kill_combo_fire_rate_boost || TEMPTEXT
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.
|-
|-
| mult_dispenser_rate || TEMPTEXT
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
|-
| mvm_sentry_ammo || TEMPTEXT
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating.
|-
|-
| build_small_sentries || TEMPTEXT
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.
|-
|-
| mult_teleporter_recharge_rate || TEMPTEXT
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255.
|-
|-
| disguise_as_dispenser_on_crouch || TEMPTEXT
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.
|-
|-
| ubercharge_transfer || TEMPTEXT
| ubercharge_transfer || TEMPTEXT
|-
|-
| teleport_instead_of_die || TEMPTEXT
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.<br>Note: this is checked Before ramp-up / falloff and will not entirely work.
|-
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
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| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.
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| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.
|-
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.
|-
| mod_soldier_buff_range || Multiplies banner range by x%.
|-
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.
|-
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.<br>Also prevents switching to weapon if ubercharge % is less and attribute value.
|-
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
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| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
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| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
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|-
| mod_projectile_heat_seek_power || TEMPTEXT
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.
|-
|-
| mult_dmg_vs_same_class || TEMPTEXT
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.
|-
|-
| uber_on_damage_taken || TEMPTEXT
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|-
| mult_dmgtaken_from_melee || TEMPTEXT
|}
</div>


===Team Fortress 2 Classified===
<div style="max-width: 100%; overflow-x: scroll;">
{| class="wikitable sortable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| mult_crit_when_health_is_below_percent || TEMPTEXT
| gravity_mod_wearer || TEMPTEXT
|-
|-
| penetration_damage_penalty || TEMPTEXT
| add_civ_aura_override || TEMPTEXT
|-
|-
| firing_forward_pull || TEMPTEXT
| add_civ_boost_enemies || TEMPTEXT
|-
|-
| mod_soldier_buff_range || TEMPTEXT
| mult_minigun_spindown_time || TEMPTEXT
|-
|-
| mult_rocketjump_deploy_time || TEMPTEXT
| mod_sticky_no_detonation || TEMPTEXT
|-
|-
| aoe_heal_chance || TEMPTEXT
| no_melee_crit_from_tranq || TEMPTEXT
|-
|-
| crits_on_damage || TEMPTEXT
| residual_heal_rate || TEMPTEXT
|-
|-
| stun_on_damage || TEMPTEXT
| residual_heal_duration || TEMPTEXT
|-
|-
| aoe_blast_on_damage || TEMPTEXT
| mult_proxymine_detonate_time || TEMPTEXT
|-
|-
| ubercharge_ammo || TEMPTEXT
| mod_proxymine_no_sound || TEMPTEXT
|-
|-
| mul_nonrocketjump_attackrate || TEMPTEXT
| mod_explosive_bullet_delay_time || TEMPTEXT
|-
|-
| mult_dmg_with_reduced_health || TEMPTEXT
| stickies_dont_stick || TEMPTEXT
|-
|-
| mult_airblast_primary_refire_time || TEMPTEXT
| custom_magazine_model || TEMPTEXT
|-
|-
| mod_flamethrower_spinup_time || TEMPTEXT
| mod_proxymine_crouchwalk_ignore || TEMPTEXT
|-
|-
| mult_airblast_cone_scale || TEMPTEXT
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT
|-
|-
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || TEMPTEXT
| add_civ_boost_to_self || TEMPTEXT
|-
|-
| sniper_beep_with_enemy_under_crosshair || TEMPTEXT
| mult_dmgtaken_from_fall_active || TEMPTEXT
|-
|-
| lifeleech_on_damage || TEMPTEXT
| lunchbox_force_cooldown || TEMPTEXT
|-
|-
|}
|}