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List of TF2C weapon assets: Difference between revisions

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{{stub}}
{{stub}}
{{todo|Add the rest of TF2C's weapons, and make a TF2 table if you're insane, bored or both.}}
The following tables contain a list of every weapon asset in Team Fortress 2 Classified.
The following tables contain a list of every weapon asset in Team Fortress 2 Classified.


== Team Fortress 2 Classified item classes ==
__TOC__
 
== Team Fortress 2 Classified weapon assets ==
The following table contains assets used by weapons in Team Fortress 2 Classified.
The following table contains assets used by weapons in Team Fortress 2 Classified.
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Weapon
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Weapon
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Icons
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Kill icons
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Bucket icons
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Models
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Models
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Sounds
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Sounds
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Particles
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Particles
|-
|-
|[[Scattergun]]
 
|{{Icon item|Scattergun}}
||
<code>scattergun</code>
||
||
<code>backpack/weapons/w_models/w_scattergun</code>
<code>backpack/weapons/w_models/w_scattergun</code>


<code>scattergun</code>
<code>{{tooltip|backpack/weapons/c_models/c_scattergun|Unused in Classified}}</code>
||
||
<code>models/weapons/v_models/v_scattergun_scout.mdl</code>
<code>models/weapons/v_models/v_scattergun_scout.mdl</code>
Line 41: Line 48:
<code>{{tooltip|muzzle_scattergun2|Unused}}</code>
<code>{{tooltip|muzzle_scattergun2|Unused}}</code>


<code>
<code>bullet_scattergun_tracer01_red</code>
bullet_scattergun_tracer01_red</code>
 
<code>bullet_scattergun_tracer01_red_crit</code>
 
<code>bullet_scattergun_tracer01_blue</code>
 
<code>bullet_scattergun_tracer01_blue_crit</code>
 
<code>bullet_scattergun_tracer01_green</code>
 
<code>bullet_scattergun_tracer01_green_crit</code>
 
<code>bullet_scattergun_tracer01_yellow</code>
 
<code>bullet_scattergun_tracer01_yellow_crit</code>
|-
 
|{{Icon item|Nail Gun}}
||
<code>nailgun</code>
||
<code>backpack/weapons/w_models/w_nailgun</code>
||
<code>models/weapons/v_models/v_nailgun_scout.mdl</code>
 
<code>models/weapons/w_models/w_nailgun.mdl</code>
 
||<code>Weapon_NailGun.Single</code>
 
<code>Weapon_NailGun.SingleCrit</code>
 
<code>Weapon_NailGun.ClipEmpty</code>
 
<code>Weapon_NailGun.ClipOut</code>
 
<code>Weapon_NailGun.ClipIn</code>
 
<code>Weapon_NailGun.Reload</code>
 
<code>Weapon_NailGun.Draw</code>
 
||<code>muzzle_tranq</code>
 
<code>nailtrails_scout_red</code>
 
<code>nailtrails_scout_red_crit</code>
 
<code>nailtrails_scout_blue</code>
 
<code>nailtrails_scout_blue_crit</code>
 
<code>nailtrails_scout_green</code>
 
<code>nailtrails_scout_green_crit</code>
 
<code>nailtrails_scout_yellow</code>
 
<code>nailtrails_scout_yellow_crit</code>
 
<code>{{tooltip|nailtrails_scout_neutral|Unused}}</code>
 
<code>{{tooltip|nailtrails_scout_neutral_crit|Unused}}</code>
|-
 
|{{Icon item|Pistol}}
||
<code>pistol</code>
||
<code>backpack/weapons/w_models/w_pistol</code>
 
<code>{{tooltip|backpack/weapons/c_models/c_pistol|Unused in Classified}}</code>
||
<code>models/weapons/v_models/v_pistol_scout.mdl</code>
 
<code>models/weapons/v_models/v_pistol_engineer.mdl</code>
 
<code>models/weapons/w_models/w_pistol.mdl</code>
 
<code>{{tooltip|models/weapons/c_models/c_pistol/c_pistol.mdl|Unused in Classified}}</code>
 
||<code>Weapon_Pistol.Single</code>
 
<code>Weapon_Pistol.SingleCrit</code>
 
<code>Weapon_Pistol.ClipEmpty</code>
 
<code>Weapon_Pistol.ClipOut</code>
 
<code>Weapon_Pistol.ClipIn</code>
 
<code>Weapon_Pistol.ReloadScout</code>
 
<code>Weapon_Pistol.WorldReload</code>
 
<code>Weapon_Pistol.WorldReloadEngineer</code>
 
<code>Weapon_Pistol.Draw</code>
 
<code>Weapon_Pistol.Draw2</code>
 
<code>Weapon_Pistol.SlideBack</code>
 
<code>Weapon_Pistol.SlideForward</code>
 
||<code>muzzle_pistol</code>
 
<code>bullet_pistol_tracer01_red</code>
 
<code>bullet_pistol_tracer01_red_crit</code>
 
<code>bullet_pistol_tracer01_blue</code>
 
<code>bullet_pistol_tracer01_blue_crit</code>
 
<code>bullet_pistol_tracer01_green</code>
 
<code>bullet_pistol_tracer01_green_crit</code>
 
<code>bullet_pistol_tracer01_yellow</code>
 
<code>bullet_pistol_tracer01_yellow_crit</code>
|-
 
|{{Icon item|Brick}}
||
<code>brick</code>
||
<code>backpack/weapons/w_models/w_brick</code>
||
<code>models/weapons/v_models/v_brick_scout.mdl</code>
 
<code>models/weapons/w_models/w_brick_scout.mdl</code>
 
||<code>Weapon_Grenade_Mirv.Throw</code>
 
<code>Weapon_Grenade_Mirv.ThrowCrit</code>
 
||<code>brick_impact</code>
 
<code>throwable_trail_red</code>
 
<code>throwable_trail_red_crit</code>
 
<code>throwable_trail_blue</code>


<code>
<code>throwable_trail_blue_crit</code>
bullet_scattergun_tracer01_red_crit</code>


<code>
<code>throwable_trail_green</code>
bullet_scattergun_tracer01_blue</code>


<code>
<code>throwable_trail_green_crit</code>
bullet_scattergun_tracer01_blue_crit</code>


<code>
<code>throwable_trail_yellow</code>
bullet_scattergun_tracer01_green</code>


<code>
<code>throwable_trail_yellow_crit</code>
bullet_scattergun_tracer01_green_crit</code>
|-


<code>
|{{Icon item|Bat}}
bullet_scattergun_tracer01_yellow</code>
||
<code>bat</code>
||
<code>backpack/weapons/w_models/w_bat</code>


<code>
<code>{{tooltip|backpack/weapons/c_models/c_bat|Unused in Classified}}</code>
bullet_scattergun_tracer01_yellow_crit</code>
||
||
<code>models/weapons/v_models/v_bat_scout.mdl</code>
<code>models/weapons/w_models/w_bat.mdl</code>
<code>{{tooltip|models/weapons/c_models/c_bat.mdl|Unused in Classified}}</code>
||<code>Weapon_Bat.Miss</code>
<code>Weapon_Bat.MissCrit</code>
<code>Weapon_Bat.HitFlesh</code>
<code>Weapon_Bat.HitWorld</code>
||N/A
|}
|}