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Minigun: Difference between revisions

From TF2 Classified Wiki
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* Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s)
* Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s)
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping
{{Update|3.1.0}}
* Fixed the Minigun's spin-up animation appearing glitched when using {{code|thirdperson}} ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/597 #597])
{{Update|3.1.2}}
* Fixed the Heavy's Minigun dry firing when only revving and not shooting when out of ammo
* Fixed the Heavy's Minigun spinning when redeploying after holstering it while spinning
{{Update|3.2.0}}
* Fixed an issue where Heavies could keep their Miniguns revved up while taunting
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