April Fools 2026: Difference between revisions
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=Weapons= | =Weapons= | ||
April Fools 2026 added 15 weapons to the game, consisting of new concepts, reworks of the [[Mine Layer]] and | April Fools 2026 added 15 weapons to the game, consisting of new concepts, reworks of the [[Mine Layer]] and ''Team Fortress 2's'' [[tf:Jarate|Jarate]]. | ||
These weapons could be enabled by inputting the convar {{code|tf_special_beta 1}} into the developer console. After their removal in [[3.0.11]], the weapons were made available to download as part of an [https://tf2classified.com/downloads/aprilfools2026.vpk official weapons pack], which also removed their April Fools event restriction. | These weapons could be enabled by inputting the convar {{code|tf_special_beta 1}} into the developer console. After their removal in [[3.0.11]], the weapons were made available to download as part of an [https://tf2classified.com/downloads/aprilfools2026.vpk official weapons pack], which also removed their April Fools event restriction. | ||
==Hare Trigger== | |||
{{Infobox weapon | {{Infobox weapon | ||
| title=Hare Trigger | | title=Hare Trigger | ||
| Line 40: | Line 36: | ||
}} | }} | ||
{{Quotation|'''2026 Public Playtest''' Steam announcement|Addresses feedback regarding the mod having too much emphasis on verticality by removing the Scout's double jump.}} | |||
The '''Hare Trigger''' was a [[Scattergun]] sidegrade that swapped out the [[Scout]]'s double jump for the ability to auto-jump by holding the jump key, at the cost of being significantly less accurate. By moving fast - best achieved by bunny hopping to build up momentum - the weapon's spread could be decreased to make it easier to hit targets. | |||
=== Properties === | |||
{{Weapon properties | |||
| shot-type = Hitscan | |||
| damage-type = Bullet | |||
| ranged-type = Ranged | |||
| taunt = Thigh slap | |||
| damage-column = true | |||
| maximum-ramp-up = 105 | |||
| maximum-ramp-up-percentage = 175% | |||
| base-damage = 60 | |||
| base-damage-percentage = 100% | |||
| maximum-fall-off = 32 | |||
| maximum-fall-off-percentage = 52.8% | |||
| critical = 180 | |||
| mini-crit = 81 | |||
| mini-crit-ramp-up = 141 | |||
| bullet-count = 10 | |||
| ammo-column = true | |||
| loaded = 6 | |||
| carried = 32 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 0.46875 s</br>{{tooltip|TODO|Haste boosted}} | |||
| first-reload = 0.7 s</br>{{tooltip|0.4 s|Haste boosted}} | |||
| further-reloads = 0.5 s</br>{{tooltip|0.3 s|Haste boosted}} | |||
|}} | |||
=== Trivia === | |||
* The '''Hare Trigger''' is a pun on the term "hair trigger", which means to act in response to the slightest stimulus, and "hare". | |||
* The description quote is a reference to [https://en.wikipedia.org/wiki/Bugs_Bunny Bugs Bunny]'s famous catchphrase. | |||
=== Gallery === | |||
<gallery> | |||
File:Weapon_haretrigger.png|First-person view. | |||
</gallery> | |||
==Little Boy== | |||
{{Infobox weapon | |||
| title=Little Boy | |||
| loadout-propername=yes | |||
| loadout-kind=Portable Scout | |||
| image=spellbook magazine | |||
| used-by=Scout | |||
| slot=Primary | |||
| loadout=yes | |||
}} | |||
{{Quotation|'''2026 Public Playtest''' Steam announcement|Attempts to fix Scout oversaturation by making players dislike the Scout significantly more.}} | |||
The '''Little Boy''' was a passive weapon that decreased the user's size by 65%, increased speed and jump height by 20% and 30% respectively, reduced max health by 58, reduced capture rate by 1, and applied the [[tf:Brundle Bundle|Brundle Bundle]]'s pitch shift to the Scout's voicelines. | |||
=== Trivia === | |||
* Prior to being moved to the weapons pack, the Little Boy only shrank the player after switching weapons. This behaviour was also shared by the Fat Man. | |||
=== Gallery === | |||
<gallery> | |||
File:littleboy_demo.png|Scout (left) vs Scout with the Little Boy equipped (right). | |||
</gallery> | |||
==Holy Bible== | |||
{{Infobox weapon | |||
| title=Holy Bible | |||
| loadout-propername=yes | |||
| loadout-kind=Holy Text | |||
| image=bible | |||
| used-by=Soldier | |||
| slot=Secondary | |||
| loadout=yes | |||
| loadout-attributes= | |||
{{Loadout neutral|Raptures nearby team members}} | |||
}} | |||
{{Quotation|'''2026 Public Playtest''' Steam announcement|Resolves a 535-page Steam forum thread debating the mercenaries' religious beliefs.}} | |||
The '''Holy Bible''' was a variant of ''Team Fortress 2's'' [[tf:Buff Banner|Buff Banner]] that caused all nearby teammates to swim in the air when activated. | |||
=== Trivia === | |||
* The Holy Bible uses the [[tf:Lumbricus Lid|Lumbricus Lid]]'s taunt sound when activated. | |||
* The banner effect is yellow regardless of the user's team. | |||
=== Gallery === | |||
<gallery> | |||
File:weapon_bible.png|First-person view. | |||
</gallery> | |||
==Flyswatter== | |||
{{Infobox weapon | |||
| title=Flyswatter | |||
| loadout-propername=yes | |||
| image=flyswatter | |||
| kill-icon=fireaxe | |||
| used-by=Pyro | |||
| slot=Melee | |||
| loadout=yes | |||
| loadout-attributes= | |||
{{Loadout neutral|Kills Scouts instantly}} | |||
}} | |||
{{Quotation|'''2026 Public Playtest''' Steam announcement|Addresses a large number of bug reports.}} | |||
The '''Flyswatter''' was a [[Fire Axe]] sidegrade that dealt guaranteed crits towards Scouts, as well as having a 65% longer range and a 20% faster firing speed. | |||
=== Properties === | |||
{{Weapon properties | |||
| damage-type = Melee | |||
| ranged-type = Melee | |||
| taunt = Guitar | |||
| damage-column = true | |||
| base-damage = 65 | |||
| base-damage-percentage = 100% | |||
| critical = 195 | |||
| mini-crit = 88 | |||
| function-times-column = true | |||
| attack-interval = 0.64 s<br>{{tooltip|TODO|Haste boosted}} | |||
| activation-time = 0.2 s | |||
|}} | |||
=== Trivia === | |||
* Whilst the Flyswatter uses the Fire Axe's animations in first person, it uses all-class melee animations in third person. | |||
=== Gallery === | |||
<gallery> | |||
File:Weapon_flyswatter.png|First-person view. | |||
</gallery> | |||
==1st Minelayer Rework== | |||
{{Infobox weapon | {{Infobox weapon | ||
| title= | | title=1st Minelayer Rework | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-kind= | | loadout-kind=Scattergun | ||
| image= | | image=Mine Layer | ||
| used-by= | | kill-icon=proxymine | ||
| slot= | | used-by=Demoman | ||
| slot=Secondary | |||
| loadout=yes | | loadout=yes | ||
| loadout-attributes= | |||
{{Loadout neutral|Alt-Fire: Fizzle proximity mines}} | |||
{{Loadout positive|Proximity mines explode near enemies}} | |||
{{Loadout negative|-6 max stickybombs out}} | |||
{{Loadout positive|+30% damage bonus}} | |||
{{Loadout neutral|"What if it hit harder?"}} | |||
}} | }} | ||
TEMPTEXT | |||
=== Properties === | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Explosive | |||
| ranged-type = Ranged | |||
| taunt = Rump shake | |||
| damage-column = true | |||
| maximum-ramp-up = TODO | |||
| maximum-ramp-up-percentage = 120% | |||
| base-damage = TODO | |||
| base-damage-percentage = 100% | |||
| maximum-fall-off = TODO | |||
| maximum-fall-off-percentage = 52.8% | |||
| critical = TODO | |||
| mini-crit = TODO | |||
| mini-crit-ramp-up = TODO | |||
| projectile-count = 1 | |||
| splash-column = true | |||
| minimum-splash = 146 HU | |||
| minimum-splash-percentage = 50% | |||
| damage-reduction = 1% / 2.92 HU | |||
| self-damage = 45-90 | |||
| ammo-column = true | |||
| loaded = 4 | |||
| carried = 24 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 0.4 s<br>{{tooltip|0.33 s|Haste boosted}} | |||
| first-reload = 1.09 s<br>{{tooltip|0.6 s|Haste boosted}} | |||
| further-reloads = 0.67 s<br>{{tooltip|0.33 s|Haste boosted}} | |||
| activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|1.3 s|To explode}} | |||
|}} | |||
=== Trivia === | |||
* TEMPTEXT | |||
=== Gallery === | |||
<gallery> | |||
File:Weapon_minelayer.png|First-person view. | |||
</gallery> | |||