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April Fools 2026: Difference between revisions

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{{Loadout neutral|"Eh, what's up Doc?"}}
{{Loadout neutral|"Eh, what's up Doc?"}}
}}
}}
The '''Hare Trigger''' was a Scattergun sidegrade that swapped out the [[Scout]]'s double jump for the ability to auto-jump by holding the jump key, at the cost of being significantly less accurate. By moving fast - best achieved by bunny hopping to build up momentum - the weapon's spread could be decreased to make it easier to hit targets.
 
{{Quotation|'''2026 Public Playtest''' Steam announcement|Addresses feedback regarding the mod having too much emphasis on verticality by removing the Scout's double jump.}}
The '''Hare Trigger''' was a [[Scattergun]] sidegrade that swapped out the [[Scout]]'s double jump for the ability to auto-jump by holding the jump key, at the cost of being significantly less accurate. By moving fast - best achieved by bunny hopping to build up momentum - the weapon's spread could be decreased to make it easier to hit targets.
=== Properties ===
=== Properties ===
{{Weapon properties
{{Weapon properties
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| loadout=yes
| loadout=yes
}}
}}
{{Quotation|'''2026 Public Playtest''' Steam announcement|Attempts to fix Scout oversaturation by making players dislike the Scout significantly more.}}
The '''Little Boy''' was a passive weapon that decreased the user's size by 65%, increased speed and jump height by 20% and 30% respectively, reduced max health by 58, reduced capture rate by 1, and applied the [[tf:Brundle Bundle|Brundle Bundle]]'s pitch shift to the Scout's voicelines.
The '''Little Boy''' was a passive weapon that decreased the user's size by 65%, increased speed and jump height by 20% and 30% respectively, reduced max health by 58, reduced capture rate by 1, and applied the [[tf:Brundle Bundle|Brundle Bundle]]'s pitch shift to the Scout's voicelines.
=== Trivia ===
* Prior to being moved to the weapons pack, the Little Boy only shrank the player after switching weapons. This behaviour was also shared by the Fat Man.
=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
File:littleboy_demo.png|Scout (left) vs Scout with the Little Boy equipped (right).
File:littleboy_demo.png|Scout (left) vs Scout with the Little Boy equipped (right).
</gallery>
==Holy Bible==
{{Infobox weapon
| title=Holy Bible
| loadout-propername=yes
| loadout-kind=Holy Text
| image=bible
| used-by=Soldier
| slot=Secondary
| loadout=yes
| loadout-attributes=
{{Loadout neutral|Raptures nearby team members}}
}}
{{Quotation|'''2026 Public Playtest''' Steam announcement|Resolves a 535-page Steam forum thread debating the mercenaries' religious beliefs.}}
The '''Holy Bible''' was a variant of ''Team Fortress 2's'' [[tf:Buff Banner|Buff Banner]] that caused all nearby teammates to swim in the air when activated.
=== Trivia ===
* The Holy Bible uses the [[tf:Lumbricus Lid|Lumbricus Lid]]'s taunt sound when activated.
* The banner effect is yellow regardless of the user's team.
=== Gallery ===
<gallery>
File:weapon_bible.png|First-person view.
</gallery>
==Flyswatter==
{{Infobox weapon
| title=Flyswatter
| loadout-propername=yes
| image=flyswatter
| kill-icon=fireaxe
| used-by=Pyro
| slot=Melee
| loadout=yes
| loadout-attributes=
{{Loadout neutral|Kills Scouts instantly}}
}}
{{Quotation|'''2026 Public Playtest''' Steam announcement|Addresses a large number of bug reports.}}
The '''Flyswatter''' was a [[Fire Axe]] sidegrade that dealt guaranteed crits towards Scouts, as well as having a 65% longer range and a 20% faster firing speed.
=== Properties ===
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Guitar
| damage-column = true
| base-damage = 65
| base-damage-percentage = 100%
| critical = 195
| mini-crit = 88
| function-times-column = true
| attack-interval = 0.64 s<br>{{tooltip|TODO|Haste boosted}}
| activation-time = 0.2 s
|}}
=== Trivia ===
* Whilst the Flyswatter uses the Fire Axe's animations in first person, it uses all-class melee animations in third person.
=== Gallery ===
<gallery>
File:Weapon_flyswatter.png|First-person view.
</gallery>
==1st Minelayer Rework==
{{Infobox weapon
| title=1st Minelayer Rework
| loadout-propername=yes
| loadout-kind=Scattergun
| image=Mine Layer
| kill-icon=proxymine
| used-by=Demoman
| slot=Secondary
| loadout=yes
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Fizzle proximity mines}}
{{Loadout positive|Proximity mines explode near enemies}}
{{Loadout negative|-6 max stickybombs out}}
{{Loadout positive|+30% damage bonus}}
{{Loadout neutral|"What if it hit harder?"}}
}}
TEMPTEXT
=== Properties ===
{{Weapon properties
| shot-type = Projectile
| damage-type = Explosive
| ranged-type = Ranged
| taunt = Rump shake
| damage-column = true
| maximum-ramp-up = TODO
| maximum-ramp-up-percentage = 120%
| base-damage = TODO
| base-damage-percentage = 100%
| maximum-fall-off = TODO
| maximum-fall-off-percentage = 52.8%
| critical = TODO
| mini-crit = TODO
| mini-crit-ramp-up = TODO
| projectile-count = 1
| splash-column = true
| minimum-splash = 146 HU
| minimum-splash-percentage = 50%
| damage-reduction = 1% / 2.92 HU
| self-damage = 45-90
| ammo-column = true
| loaded = 4
| carried = 24
| reload-type = Single
| function-times-column = true
| attack-interval = 0.4 s<br>{{tooltip|0.33 s|Haste boosted}}
| first-reload = 1.09 s<br>{{tooltip|0.6 s|Haste boosted}}
| further-reloads = 0.67 s<br>{{tooltip|0.33 s|Haste boosted}}
| activation-time = {{tooltip|0.7 s|To become armed}}<br>{{tooltip|1.3 s|To explode}}
|}}
=== Trivia ===
* TEMPTEXT
=== Gallery ===
<gallery>
File:Weapon_minelayer.png|First-person view.
</gallery>
</gallery>